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General Tabletop Discussion
*TTRPGs General
Is Losing your Turn The Worst That Can Happen
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<blockquote data-quote="Mannahnin" data-source="post: 9572531" data-attributes="member: 7026594"><p>Yeah, if you still have options, you're still playing. And maybe the remaining options still allow you to contribute. If e.g., Stunned meant I can't attack and am at disadvantage on other rolls, but can move half speed, I could still move to flank an enemy, or dig out a potion and drink it or save a dying friend. Or activate a magic item. Or pull the lever to lower a portcullis and divide the enemy, etc.</p><p></p><p></p><p>It was 20-80 minutes in TSR D&D and AD&D 1E (<em>Edit: just confirmed it was toned down to 3-8 rounds/minutes in 2E</em>). Which meant if you didn't have a paralysis cure handy (although thankfully Cure Light Wounds works, in B/X, because Tom Moldvay was a smart guy), your party was in the position of dragging your rigid butt into a defensible room or area and barring the door while they waited out some random encounter rolls....</p><p></p><p></p><p>An interesting variant <a href="https://goblinpunch.blogspot.com/2013/10/everything-you-know-about-ghouls-is.html" target="_blank">Skerples has proposed (and I'm using in my current game) is ghouls causing agony</a>. Each round the player can choose to have his character roll on the ground/self-soothe, or act normally but take another d6 of non-lethal damage. 50% chance to end at the end of each of the victim's turns.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9572531, member: 7026594"] Yeah, if you still have options, you're still playing. And maybe the remaining options still allow you to contribute. If e.g., Stunned meant I can't attack and am at disadvantage on other rolls, but can move half speed, I could still move to flank an enemy, or dig out a potion and drink it or save a dying friend. Or activate a magic item. Or pull the lever to lower a portcullis and divide the enemy, etc. It was 20-80 minutes in TSR D&D and AD&D 1E ([I]Edit: just confirmed it was toned down to 3-8 rounds/minutes in 2E[/I]). Which meant if you didn't have a paralysis cure handy (although thankfully Cure Light Wounds works, in B/X, because Tom Moldvay was a smart guy), your party was in the position of dragging your rigid butt into a defensible room or area and barring the door while they waited out some random encounter rolls.... An interesting variant [URL='https://goblinpunch.blogspot.com/2013/10/everything-you-know-about-ghouls-is.html']Skerples has proposed (and I'm using in my current game) is ghouls causing agony[/URL]. Each round the player can choose to have his character roll on the ground/self-soothe, or act normally but take another d6 of non-lethal damage. 50% chance to end at the end of each of the victim's turns. [/QUOTE]
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Is Losing your Turn The Worst That Can Happen
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