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Is Losing your Turn The Worst That Can Happen
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<blockquote data-quote="Joshua Randall" data-source="post: 9572731" data-attributes="member: 7737"><p>"Dead is the best status condition." (and more HP damage is the surest route to "dead")</p><p></p><p></p><p></p><p>Such as?</p><p></p><p>No, seriously! I'm genuinely curious.</p><p></p><p>I'll start with Interesting. I got nothing for Horrifying.</p><p></p><p>I think Slowed in D&D is <em>potentially</em> an interesting status condition, but only when it actually matters to the target (like: the ranger who stays 40 squares away at all times doesn't care) or when something about the map encourages movement (like: if you don't get to the sacrificial victim in 2 turns, he dies; or if you're still on rows 1-4 of the map after 2 turns, the rock crumbles and dumps you into lava).</p><p></p><p>Any kind of Bamboozled / Bewitched / Can't-Tell-Friends-From-Foes condition is often entertaining. Some players will lean into it and lay a smack-down on their friends; others will do ridiculous stuff in an effort <em>not</em> to lay the smack-down. Either way is fun.</p><p></p><p>Some kind of Infected where you spread the condition (generally yes, sigh, "just damage") onto everyone near you at end of turn -- that can be pretty interesting. The PCs try to avoid infecting each other, maybe purposefully infect the monsters. Works well in combats where you'd otherwise WANT to be bunched up.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9572731, member: 7737"] "Dead is the best status condition." (and more HP damage is the surest route to "dead") Such as? No, seriously! I'm genuinely curious. I'll start with Interesting. I got nothing for Horrifying. I think Slowed in D&D is [I]potentially[/I] an interesting status condition, but only when it actually matters to the target (like: the ranger who stays 40 squares away at all times doesn't care) or when something about the map encourages movement (like: if you don't get to the sacrificial victim in 2 turns, he dies; or if you're still on rows 1-4 of the map after 2 turns, the rock crumbles and dumps you into lava). Any kind of Bamboozled / Bewitched / Can't-Tell-Friends-From-Foes condition is often entertaining. Some players will lean into it and lay a smack-down on their friends; others will do ridiculous stuff in an effort [I]not[/I] to lay the smack-down. Either way is fun. Some kind of Infected where you spread the condition (generally yes, sigh, "just damage") onto everyone near you at end of turn -- that can be pretty interesting. The PCs try to avoid infecting each other, maybe purposefully infect the monsters. Works well in combats where you'd otherwise WANT to be bunched up. [/QUOTE]
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