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General Tabletop Discussion
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Is Luck of Heroes balanced?
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<blockquote data-quote="Victim" data-source="post: 51574" data-attributes="member: 78"><p>Luck of Heroes isn't that great unless you're placing a ton of emphasis on saves.</p><p></p><p>I think that Iron Will is almost always better for a fighter than Luck of Heroes. First of all, each save category has different effects. Reflex saves almost always reduce damage from traps or fireballs. Fort saves usually block nasty effects that kill or cripple, and reduce some damage. Will saves usually negate some bad mental effect.</p><p></p><p>Reflex: damage: 1/2</p><p>Fort: cripple: negate, kill: negate, damage: 1/2</p><p>Will: incapacitate: negate</p><p></p><p>Not that there aren't exceptions, like entangle.</p><p></p><p>What does a fighter have? Good HP, good Fort, and good damage ability. Because he'll have quite a few HP, reflex saves aren't that crippling. He has a good Fort save, so poisons and death spells are hard to land on him. However, he has poor Will save and no buffer to absord the effects of a failed save. In fact, a failed save can cause him to change teams for a bit, gving his toughness and damage ability to the other side so he'll beat down his companions. While having added reflex can be useful, and Great Fortitude helps when wizards boost spell DCs up, the disadvantages of failing a Will save combined with his vulnerability in that area make Iron Will a better choice.</p></blockquote><p></p>
[QUOTE="Victim, post: 51574, member: 78"] Luck of Heroes isn't that great unless you're placing a ton of emphasis on saves. I think that Iron Will is almost always better for a fighter than Luck of Heroes. First of all, each save category has different effects. Reflex saves almost always reduce damage from traps or fireballs. Fort saves usually block nasty effects that kill or cripple, and reduce some damage. Will saves usually negate some bad mental effect. Reflex: damage: 1/2 Fort: cripple: negate, kill: negate, damage: 1/2 Will: incapacitate: negate Not that there aren't exceptions, like entangle. What does a fighter have? Good HP, good Fort, and good damage ability. Because he'll have quite a few HP, reflex saves aren't that crippling. He has a good Fort save, so poisons and death spells are hard to land on him. However, he has poor Will save and no buffer to absord the effects of a failed save. In fact, a failed save can cause him to change teams for a bit, gving his toughness and damage ability to the other side so he'll beat down his companions. While having added reflex can be useful, and Great Fortitude helps when wizards boost spell DCs up, the disadvantages of failing a Will save combined with his vulnerability in that area make Iron Will a better choice. [/QUOTE]
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Is Luck of Heroes balanced?
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