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<blockquote data-quote="KarinsDad" data-source="post: 52422" data-attributes="member: 2011"><p>It's irrelevant unless he is making 95% of his fort saves.</p><p></p><p>Unless he is up to the 95% level for one of his saves (against most situations), having +1 for all three is better than +2 for one.</p><p></p><p>Even at a 90% save level for most of his Fort saves, it is STILL better to have +1 and make it 95% and increase his other two save types by 5% then to increase one of the lesser ones by 10%.</p><p></p><p>Now, Roland will try to convince you that there is a skewed set of save types per character class. Well, occasionally there might be if the save is due to an opposing spell caster using a targeted spell.</p><p></p><p>But if the save is from an area affect spell, chances are that it is affecting multiple characters, possibly including the Rogue, Bard, and/or Monk with their good Reflex saves.</p><p></p><p>If the save is from poison or disease...</p><p>If the save is from a trap...</p><p>If the save is from an ability of a monster...</p><p></p><p>The point is that most saves are NOT from enemy spell casters targeting a single character. Most are from other sources which are typically not intelligently directed or against multiple PCs.</p><p></p><p>And, even in the case of enemy spell casters, they usually only have so many targeted spells per day. If they KNOW that you are a Rogue or a Bard, maybe they will try a Fort save spell against you. That is, if they happen to HAVE a Fort save spell available.</p><p></p><p></p><p></p><p>At least in the campaigns I've DMed or played in, the vast majority of PCs wear light armor. Very few wear medium or heavy armor. So, with a casual glance, it is very difficult to tell what a given PCs class may be. Druids are the only class that have weapon restrictions. For example, every elf in the game can use some form of bow and sword. Even my low level Wizards always wear leather armor. So, if an enemy spell caster sees a PC cast a spell and the spell has a visual effect or the enemy spell caster makes a Spellcraft roll, then maybe he might know a little more about the PC. Otherwise, … </p><p></p><p>And, at least in the groups I’ve played with, the enemy spell casters are the first targeted (once they are determined as such). So, they typically do not have a lot of rounds to throw targeted spells at PCs. Plus, with multi-classing, you really cannot assume that a given PC has a given low save type.</p><p></p><p>The point is, unless the DM often plays the NPCs as if they have metagame knowledge, it should be the exception rather than the rule that enemies quickly know exactly which PCs have low Reflex saves, which have low Fort saves, etc. If your DM is repeatedly having enemy spell casters target the lowest save PCs in your group, then I personally would look for a new DM.</p><p></p><p>The ratio in most well run campaigns might not be 33% for each save type, but it should be nowhere near 50% for a given PC for their lowest save type. IMO. Roland will disagree. C’est la guerre.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 52422, member: 2011"] It's irrelevant unless he is making 95% of his fort saves. Unless he is up to the 95% level for one of his saves (against most situations), having +1 for all three is better than +2 for one. Even at a 90% save level for most of his Fort saves, it is STILL better to have +1 and make it 95% and increase his other two save types by 5% then to increase one of the lesser ones by 10%. Now, Roland will try to convince you that there is a skewed set of save types per character class. Well, occasionally there might be if the save is due to an opposing spell caster using a targeted spell. But if the save is from an area affect spell, chances are that it is affecting multiple characters, possibly including the Rogue, Bard, and/or Monk with their good Reflex saves. If the save is from poison or disease... If the save is from a trap... If the save is from an ability of a monster... The point is that most saves are NOT from enemy spell casters targeting a single character. Most are from other sources which are typically not intelligently directed or against multiple PCs. And, even in the case of enemy spell casters, they usually only have so many targeted spells per day. If they KNOW that you are a Rogue or a Bard, maybe they will try a Fort save spell against you. That is, if they happen to HAVE a Fort save spell available. At least in the campaigns I've DMed or played in, the vast majority of PCs wear light armor. Very few wear medium or heavy armor. So, with a casual glance, it is very difficult to tell what a given PCs class may be. Druids are the only class that have weapon restrictions. For example, every elf in the game can use some form of bow and sword. Even my low level Wizards always wear leather armor. So, if an enemy spell caster sees a PC cast a spell and the spell has a visual effect or the enemy spell caster makes a Spellcraft roll, then maybe he might know a little more about the PC. Otherwise, … And, at least in the groups I’ve played with, the enemy spell casters are the first targeted (once they are determined as such). So, they typically do not have a lot of rounds to throw targeted spells at PCs. Plus, with multi-classing, you really cannot assume that a given PC has a given low save type. The point is, unless the DM often plays the NPCs as if they have metagame knowledge, it should be the exception rather than the rule that enemies quickly know exactly which PCs have low Reflex saves, which have low Fort saves, etc. If your DM is repeatedly having enemy spell casters target the lowest save PCs in your group, then I personally would look for a new DM. The ratio in most well run campaigns might not be 33% for each save type, but it should be nowhere near 50% for a given PC for their lowest save type. IMO. Roland will disagree. C’est la guerre. [/QUOTE]
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