Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5678720" data-attributes="member: 2067"><p>There's a genre tension here, and its kind of a divide between "Mundane" and "Mythic" modes of storytelling.</p><p></p><p>A "mundane" mode of storytelling is filled with technology. That technology might be inexplicable and hyberbolically fantastic, but it fills the world, is ubiquitous, and everyone can use it, even without specialized training. This is the world we live in, with guns and computers and airplanes and medicine. We all do six inexplicable things before breakfast, as if its normal, because it is to us. Dark Sun in this respect is a "mundane" mode of storytelling -- the fantastic element of global apocalypse are hard-coded into the everyday reality of the characters. This is also the mode of the pagasi calvalry and Planescape with its teleporting doorways. The Iliad is also kind of in this vein. Gods are poppin' up all over the place. </p><p></p><p>A "mythic" mode of storytelling sprinkles the fantastic into the mundane. It is an intercession of something otherworldly from an outside source that remains secret and esoteric to anyone not well versed in it. Those with contact with this otherworldly force are changed and altered and become something different and new in the world. Or if not new, at least <em>damned unusual</em>. It is not about things we normally experience, it is about the ineffable experiences beyond us. LotR falls more into this camp -- as much as hobbits are inherently fantastical, the story isn't about "just any hobbit," it's a story about a great hero who confronted an unstoppable menace and survived. FR and Dragonlance hit this mode, too, since their central characters and conflicts are about larger-than-life people, heroes and villains, all engaged in world-shaping activities.</p><p></p><p>Your preferences are more in a "mundane" vein, which works. You would appreciate stories about "everyday folk in a magical world" more than you would appreciate LotR-inspired stories about unique, world-saving heroics. </p><p></p><p>My preferences embrace both, though not at the same time. </p><p></p><p>You might even make a ham-handed videogame analogy: "mundane" = MMORPG, where everyone's an adventurer, and "mythic" = JRPG, where each game is a precocious group of teenagers who save the world, but they are the only precocious group of teenagers who can save THAT world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5678720, member: 2067"] There's a genre tension here, and its kind of a divide between "Mundane" and "Mythic" modes of storytelling. A "mundane" mode of storytelling is filled with technology. That technology might be inexplicable and hyberbolically fantastic, but it fills the world, is ubiquitous, and everyone can use it, even without specialized training. This is the world we live in, with guns and computers and airplanes and medicine. We all do six inexplicable things before breakfast, as if its normal, because it is to us. Dark Sun in this respect is a "mundane" mode of storytelling -- the fantastic element of global apocalypse are hard-coded into the everyday reality of the characters. This is also the mode of the pagasi calvalry and Planescape with its teleporting doorways. The Iliad is also kind of in this vein. Gods are poppin' up all over the place. A "mythic" mode of storytelling sprinkles the fantastic into the mundane. It is an intercession of something otherworldly from an outside source that remains secret and esoteric to anyone not well versed in it. Those with contact with this otherworldly force are changed and altered and become something different and new in the world. Or if not new, at least [I]damned unusual[/I]. It is not about things we normally experience, it is about the ineffable experiences beyond us. LotR falls more into this camp -- as much as hobbits are inherently fantastical, the story isn't about "just any hobbit," it's a story about a great hero who confronted an unstoppable menace and survived. FR and Dragonlance hit this mode, too, since their central characters and conflicts are about larger-than-life people, heroes and villains, all engaged in world-shaping activities. Your preferences are more in a "mundane" vein, which works. You would appreciate stories about "everyday folk in a magical world" more than you would appreciate LotR-inspired stories about unique, world-saving heroics. My preferences embrace both, though not at the same time. You might even make a ham-handed videogame analogy: "mundane" = MMORPG, where everyone's an adventurer, and "mythic" = JRPG, where each game is a precocious group of teenagers who save the world, but they are the only precocious group of teenagers who can save THAT world. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
Top