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General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="Baron Opal" data-source="post: 5681987" data-attributes="member: 10433"><p>I have to question whether is would actually be of lower cost, since you have to have either a truly massive blast furnace to create the wall in or have some means to cut the wall into slabs. If it is deceint quality iron to begin with that isn't trivial. With ore, you have it in easy to carry chunks already. It wouldn't be something you would be able to do on your own.</p><p></p><p>But, that isn't the discussion at hand, really. </p><p></p><p>To Hussar, I would like to question the rarity / plot point issue as well. What is the tipping point in your mind?</p><p></p><p>I would say that, <em>if we look at novels as source material for games</em>, that enchanted weapons are "accessible" and not plot points. Rings of power are, and are probably what we would consider "artifacts" in D&D. With mithril armor we have a bit of a quandry. It has been established that the only place mithril has ever been discovered was in Moria. This makes a specific, if undefined, limit on the amount of metal that is accessible. We also know that Sauron was trying to gather all that he could find for his own forces. I might lean towards "plot point" on this one since there would be no accessible ore and no talent for working or reworking it as those skills are lost.</p><p></p><p>Looking to the Books of Swords, the 12 swords are definately walking plot points. While there is magic and several rules are known, enchanted items seem to be very rare, partially technological in some cases, and very difficult to fashion. Magic itself and those that practice it is more accessible.</p><p></p><p>The Wheel of Time tends to have magic more accessible. The feminine side is very well charted, although there is much lost lore that could be recovered. The masculine side is an unknown, but discoverable in the right circumstances. There are magic items, and the means to fabricate them is (mostly) lost but discoverable.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 5681987, member: 10433"] I have to question whether is would actually be of lower cost, since you have to have either a truly massive blast furnace to create the wall in or have some means to cut the wall into slabs. If it is deceint quality iron to begin with that isn't trivial. With ore, you have it in easy to carry chunks already. It wouldn't be something you would be able to do on your own. But, that isn't the discussion at hand, really. To Hussar, I would like to question the rarity / plot point issue as well. What is the tipping point in your mind? I would say that, [i]if we look at novels as source material for games[/i], that enchanted weapons are "accessible" and not plot points. Rings of power are, and are probably what we would consider "artifacts" in D&D. With mithril armor we have a bit of a quandry. It has been established that the only place mithril has ever been discovered was in Moria. This makes a specific, if undefined, limit on the amount of metal that is accessible. We also know that Sauron was trying to gather all that he could find for his own forces. I might lean towards "plot point" on this one since there would be no accessible ore and no talent for working or reworking it as those skills are lost. Looking to the Books of Swords, the 12 swords are definately walking plot points. While there is magic and several rules are known, enchanted items seem to be very rare, partially technological in some cases, and very difficult to fashion. Magic itself and those that practice it is more accessible. The Wheel of Time tends to have magic more accessible. The feminine side is very well charted, although there is much lost lore that could be recovered. The masculine side is an unknown, but discoverable in the right circumstances. There are magic items, and the means to fabricate them is (mostly) lost but discoverable. [/QUOTE]
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