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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="Hussar" data-source="post: 5682945" data-attributes="member: 22779"><p>S'mon - you're missing the point though. It's not that this single spell is the issue. It's this spell coupled with all the other stuff that's the issue. </p><p></p><p>Note, that permanent durations were not dispellable in 2e IIRC. Forex, Cure spells had a duration of permanent. Instant durations was a 3e term. Again IIRC.</p><p></p><p>Let me try another example that might illuminate things a bit better.</p><p></p><p>Compare Star Trek and Stargate (either SG1 or Atlantis (I never saw the other one)). In the STTOS episode City on the Edge of Forever, the Enterprise discovers a gate that allows you to travel to any point in the universe at any time. It's a great episode and probably one of the best old Trek episodes ever.</p><p></p><p>But, despite the Federation starship finding a gate that allows instantaneous travel to any point in the universe and any time as well, we never see the Gate again in any Star Trek series.</p><p></p><p>IOW, it's a total plot point. It makes zero impact on the setting. Star Trek does this all the time.</p><p></p><p>Compare Stargate. They find a Stargate and the first thing they do is start using it to explore. In both series', every time they find a cool new toy, they pick it up and start using it. They fly fighters designed by aliens and a couple of space battle cruisers as well. In Atlantis, they actually make a point of ganking everyone's tech as often as they can in the attempt to stop the big bad guys. </p><p></p><p>IOW, the technology, while of course being part of the plot, is also part of the setting. If they find something nifty in Episode X, you can probably guess that you'll see it being used in later episodes.</p><p></p><p>That's the difference that I see between the Fantastic as plot point or setting element. Or, to use KM's better terminology, Mundane vs Myth.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5682945, member: 22779"] S'mon - you're missing the point though. It's not that this single spell is the issue. It's this spell coupled with all the other stuff that's the issue. Note, that permanent durations were not dispellable in 2e IIRC. Forex, Cure spells had a duration of permanent. Instant durations was a 3e term. Again IIRC. Let me try another example that might illuminate things a bit better. Compare Star Trek and Stargate (either SG1 or Atlantis (I never saw the other one)). In the STTOS episode City on the Edge of Forever, the Enterprise discovers a gate that allows you to travel to any point in the universe at any time. It's a great episode and probably one of the best old Trek episodes ever. But, despite the Federation starship finding a gate that allows instantaneous travel to any point in the universe and any time as well, we never see the Gate again in any Star Trek series. IOW, it's a total plot point. It makes zero impact on the setting. Star Trek does this all the time. Compare Stargate. They find a Stargate and the first thing they do is start using it to explore. In both series', every time they find a cool new toy, they pick it up and start using it. They fly fighters designed by aliens and a couple of space battle cruisers as well. In Atlantis, they actually make a point of ganking everyone's tech as often as they can in the attempt to stop the big bad guys. IOW, the technology, while of course being part of the plot, is also part of the setting. If they find something nifty in Episode X, you can probably guess that you'll see it being used in later episodes. That's the difference that I see between the Fantastic as plot point or setting element. Or, to use KM's better terminology, Mundane vs Myth. [/QUOTE]
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