Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5683883" data-attributes="member: 54877"><p>For me, this is aspect is like a bit of horror or Monty Python jokes in an otherwise straight fantasy game. I don't mind it as a sauce, but I don't want it becoming an actual course. So magical hot tubs--good. Magical forge that lets them turn out something cheaply that is supposed to cost more, thus wrecking the economy of the game world--not so good.</p><p> </p><p>Not that I mind squashing things like this that get out of hand. As far as I'm concerned, things like the Wall of Iron in 3E are presumed to have some <strong>unspecified</strong> drawbacks that make factory-like production of iron not worth it. It is more reverse-engineering than having to spell everything out, but I think it allows holes in rules to not have terrible effects:</p><p> </p><p>1. The people of the game world are not universally morons.</p><p>2. If there was a way to exploit X easily, someone would do so.</p><p>3. No one has.</p><p>4. Therefore, the reality makes sense, but the game rules that model that reality are missing something that explains why it doesn't work.</p><p> </p><p>Perhaps with wall of iron, multiple castings in short periods of time produce progressively poorer quality of iron. Or something else. It really doesn't matter until it comes up in play.</p><p> </p><p>Not that I advocate deliberately littering the rules with opposed but unexplained drawbacks, or even outright paradoxes. It has to look semi-plausiable to a casual glance. But in general, the attitude of, "exploit the game model as if the game model perfectly matched the reality being modeled," is one I find distinctly not fun in play--and highly counter-productive to heroic action.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5683883, member: 54877"] For me, this is aspect is like a bit of horror or Monty Python jokes in an otherwise straight fantasy game. I don't mind it as a sauce, but I don't want it becoming an actual course. So magical hot tubs--good. Magical forge that lets them turn out something cheaply that is supposed to cost more, thus wrecking the economy of the game world--not so good. Not that I mind squashing things like this that get out of hand. As far as I'm concerned, things like the Wall of Iron in 3E are presumed to have some [B]unspecified[/B] drawbacks that make factory-like production of iron not worth it. It is more reverse-engineering than having to spell everything out, but I think it allows holes in rules to not have terrible effects: 1. The people of the game world are not universally morons. 2. If there was a way to exploit X easily, someone would do so. 3. No one has. 4. Therefore, the reality makes sense, but the game rules that model that reality are missing something that explains why it doesn't work. Perhaps with wall of iron, multiple castings in short periods of time produce progressively poorer quality of iron. Or something else. It really doesn't matter until it comes up in play. Not that I advocate deliberately littering the rules with opposed but unexplained drawbacks, or even outright paradoxes. It has to look semi-plausiable to a casual glance. But in general, the attitude of, "exploit the game model as if the game model perfectly matched the reality being modeled," is one I find distinctly not fun in play--and highly counter-productive to heroic action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
Top