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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="ACreepierFolklaw" data-source="post: 5690001" data-attributes="member: 6682969"><p>*first post*</p><p>I have had this same problem with my players. I tend to play 1on1s with friends who have never played any rpg's before. The major obstacle that i get from the Players is they cannot stomach magic. (these players of course are not fans of the fantasy genre in general and usually have had no previous interest in rpg's... so different crowd).</p><p>The major issue they have is that with magic there seems to be no particular rules. like if gandalf can call up an eagle when trapped on the tower, why can't he do it to take frodo and sam straight to mordor? or (even more annoyingly) why does hermione and harry only ever use the time turner once when it would solve all of their problems in one fell swoop.</p><p>The solution i have had which seems to satisfy these casual converts is to set my own set of rules and limits on what magic is and what it can do. In my universe magic can only effect the senses not the "real" world and can only be sustained as long as the character can hold their breath. I have yet to have a player complain about these modifications as it also frees magic users in other ways. I suggest if you don't like magic (and prefer sci-fi which almost always has certain limits) then you could apply your own notions of how it works and why.</p></blockquote><p></p>
[QUOTE="ACreepierFolklaw, post: 5690001, member: 6682969"] *first post* I have had this same problem with my players. I tend to play 1on1s with friends who have never played any rpg's before. The major obstacle that i get from the Players is they cannot stomach magic. (these players of course are not fans of the fantasy genre in general and usually have had no previous interest in rpg's... so different crowd). The major issue they have is that with magic there seems to be no particular rules. like if gandalf can call up an eagle when trapped on the tower, why can't he do it to take frodo and sam straight to mordor? or (even more annoyingly) why does hermione and harry only ever use the time turner once when it would solve all of their problems in one fell swoop. The solution i have had which seems to satisfy these casual converts is to set my own set of rules and limits on what magic is and what it can do. In my universe magic can only effect the senses not the "real" world and can only be sustained as long as the character can hold their breath. I have yet to have a player complain about these modifications as it also frees magic users in other ways. I suggest if you don't like magic (and prefer sci-fi which almost always has certain limits) then you could apply your own notions of how it works and why. [/QUOTE]
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