Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5691571" data-attributes="member: 8835"><p>I don't think i use magic as a plot device as in, this here dungeon is magic, or you have to get the magic sword to advance the plot.</p><p></p><p>It's more of a tool the PCs have, like skills and weapons to use towards solving problems. Many of the problems in my games are non-magical. the villain is the problem because he and his henchment are trying to destroy the village, not because they happen to be undead.</p><p></p><p>Like you said, I think the problem is that settings designers forget that all this magic-technology would change the world if a some wizards put their mind to it, and that these world changing ideas could have happened a long time ago before the PCs show up.</p><p></p><p>So instead, it's like you've got a medieval world, that only in the last 50 years or so, has magic appeared.</p><p></p><p>I think if you want to play in GreyHawk/Forgotten Realms/medieval fantasy, you've got to swallow the pill. Otherwise, what you're lobbying for is that every fantasy game has to be Magipunk 2020. That's where the idea goes.</p><p></p><p>I can think of a few other constraints to why this won't happen:</p><p>wizards, by 1e math, account for a very small percentage of the population. Is that enough for them to go industrial revolution on the world? Would that increase or diminish their own power (if they could wire up a control switch to their products...)</p><p></p><p>Wizards are stuck with whatever spells they learned. While the PH has a butt load of spells, that doesn't mean they all literally exist in the game world and can be learned by heading for the library. There's nothing saying these spells have existed since the first mage (who couldn't know all of them). Some of them were first announced at the Wizards of the Coast convention last year. The first time a PC proclaims he's learning Fireball, might represent him inventing that spell (probably not, but you get the point).</p><p></p><p>Since wizards can't KNOW all spells in the PH, it is probably that not all spells in the PH are actively available as castable spells at any point in game time.</p><p></p><p>Humans are sort of resistant to change, and to magic (remember the Salem Land Grabs, er Witch Trials). Our technological growth has been accerating, but that also implies that we freaking crawled up until the 1800s when things really started to pick up steam.</p><p></p><p>Couple that with fear of powers a minority has that are unnatural, compared to what the rest of the world can do. Folks don't that unholy stuff anywhere near them. There's a reason for the D&D stereotype that magic is feared, which screws the wizard PC in the party during social encounters.</p><p></p><p>I don't see any single reason, but there are a pile of little reasons why the guy with phenomenal cosmic power doesn't submit to being a factory worker cranking out magic light bulbs for the masses.</p></blockquote><p></p>
[QUOTE="Janx, post: 5691571, member: 8835"] I don't think i use magic as a plot device as in, this here dungeon is magic, or you have to get the magic sword to advance the plot. It's more of a tool the PCs have, like skills and weapons to use towards solving problems. Many of the problems in my games are non-magical. the villain is the problem because he and his henchment are trying to destroy the village, not because they happen to be undead. Like you said, I think the problem is that settings designers forget that all this magic-technology would change the world if a some wizards put their mind to it, and that these world changing ideas could have happened a long time ago before the PCs show up. So instead, it's like you've got a medieval world, that only in the last 50 years or so, has magic appeared. I think if you want to play in GreyHawk/Forgotten Realms/medieval fantasy, you've got to swallow the pill. Otherwise, what you're lobbying for is that every fantasy game has to be Magipunk 2020. That's where the idea goes. I can think of a few other constraints to why this won't happen: wizards, by 1e math, account for a very small percentage of the population. Is that enough for them to go industrial revolution on the world? Would that increase or diminish their own power (if they could wire up a control switch to their products...) Wizards are stuck with whatever spells they learned. While the PH has a butt load of spells, that doesn't mean they all literally exist in the game world and can be learned by heading for the library. There's nothing saying these spells have existed since the first mage (who couldn't know all of them). Some of them were first announced at the Wizards of the Coast convention last year. The first time a PC proclaims he's learning Fireball, might represent him inventing that spell (probably not, but you get the point). Since wizards can't KNOW all spells in the PH, it is probably that not all spells in the PH are actively available as castable spells at any point in game time. Humans are sort of resistant to change, and to magic (remember the Salem Land Grabs, er Witch Trials). Our technological growth has been accerating, but that also implies that we freaking crawled up until the 1800s when things really started to pick up steam. Couple that with fear of powers a minority has that are unnatural, compared to what the rest of the world can do. Folks don't that unholy stuff anywhere near them. There's a reason for the D&D stereotype that magic is feared, which screws the wizard PC in the party during social encounters. I don't see any single reason, but there are a pile of little reasons why the guy with phenomenal cosmic power doesn't submit to being a factory worker cranking out magic light bulbs for the masses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
Top