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General Tabletop Discussion
*TTRPGs General
Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="Hussar" data-source="post: 5692157" data-attributes="member: 22779"><p>Step aside from casters for a second.</p><p></p><p>Infravision/darkvision. Think for a moment how incredibly earth shattering that would be if you had a segment of your population that can see clearly in the dark.</p><p></p><p>Who needs an industrial revolution? I can have a 24 hour factory right out of the chute. I don't even need to spend money on lighting. I can build castles, dig mines, weave fabric, whatever, 24/7 instead of waiting on daylight.</p><p></p><p>Now, those races could be slave labour, they could be paid labour, who knows? Doesn't really matter. It's a HUGE resource that would change the way history worked right off the bat.</p><p></p><p></p><p></p><p>Who needs industry? Rome managed to build all sorts of stuff. The Persians were pretty good at it too. China managed to conquer pretty much all its neighbours before they shut the doors. The only thing holding the Aztecs back was a lack of heavy draft animals and they still managed to build massive cities and roadways thousands of miles long.</p><p></p><p>I don't need an post-industrial revolution setting to have a changed world. All I have to do is actually LOOK at the existing one. As I said, infravision/darkvision would have a huge impact on the world. Imagine what the Romans could have done if they could have had a 3 shift rotation. The Egyptians built pyramids. Now imagine that those pyramids REALLY worked, that they really were gates into the underworld and that their pharaohs really were deities.</p><p></p><p>Industrial revolution? Who needs it? I don't need any silly finger wiggling casters to completely rework the world. There's just so many things that should change the game world that we sweep under the rug in the name of genre convention.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5692157, member: 22779"] Step aside from casters for a second. Infravision/darkvision. Think for a moment how incredibly earth shattering that would be if you had a segment of your population that can see clearly in the dark. Who needs an industrial revolution? I can have a 24 hour factory right out of the chute. I don't even need to spend money on lighting. I can build castles, dig mines, weave fabric, whatever, 24/7 instead of waiting on daylight. Now, those races could be slave labour, they could be paid labour, who knows? Doesn't really matter. It's a HUGE resource that would change the way history worked right off the bat. Who needs industry? Rome managed to build all sorts of stuff. The Persians were pretty good at it too. China managed to conquer pretty much all its neighbours before they shut the doors. The only thing holding the Aztecs back was a lack of heavy draft animals and they still managed to build massive cities and roadways thousands of miles long. I don't need an post-industrial revolution setting to have a changed world. All I have to do is actually LOOK at the existing one. As I said, infravision/darkvision would have a huge impact on the world. Imagine what the Romans could have done if they could have had a 3 shift rotation. The Egyptians built pyramids. Now imagine that those pyramids REALLY worked, that they really were gates into the underworld and that their pharaohs really were deities. Industrial revolution? Who needs it? I don't need any silly finger wiggling casters to completely rework the world. There's just so many things that should change the game world that we sweep under the rug in the name of genre convention. [/QUOTE]
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