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General Tabletop Discussion
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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="Janx" data-source="post: 5693859" data-attributes="member: 8835"><p>Bear in mind, I'm quibbling over certain implementation ideas. I don't want to work night shift. I don't want to manage night shift. The day shift doesn't want to try to sleep while the night shift is banging away (on a medieval construction site, odds are good you sleep near where you work, especially a road, the commute would get worse and worse).</p><p></p><p>Continual Light stones would solve the DarkVision need. Why trust those gold-bricking elves to build a road, when we can use trustable humans. Who can't see at night to runaway....</p><p></p><p>The 24x7 thing would only get used for a rush job (and lamps and light stones solve that). Otherwise, increasing the daily efficiency would be used BEFORE the romans bothered with working longer days.</p><p></p><p>Mud to Stone for instance, or Wall of Stone cast laying down to make roads.</p><p></p><p>As for Rome being evil? yeah. Watch Rome or Spartacus or Gladiator. Romans were not a nice culture.</p><p></p><p>And D&D has pretty much ruled that Slavery=Evil. So historically, a number of cultures get the Evil flag. Even the Good Ole US of A. Sure that sucks to think of our country as Evil, but if the shoe fits the Alignment system, you gotta wear it.</p><p></p><p>As for D&D having concepts like indentured servants or serfs, I would ask how many published campaign worlds or GMs have this in the "good" kingdoms? I would bet that if somebody isn't running a D&D = actual medieval society + fantasy tacked on that this whole threat is about, then you'll find the "good" countries have poor peasants who own or rent the land, but are not actually people owned by the land-holding lord.</p></blockquote><p></p>
[QUOTE="Janx, post: 5693859, member: 8835"] Bear in mind, I'm quibbling over certain implementation ideas. I don't want to work night shift. I don't want to manage night shift. The day shift doesn't want to try to sleep while the night shift is banging away (on a medieval construction site, odds are good you sleep near where you work, especially a road, the commute would get worse and worse). Continual Light stones would solve the DarkVision need. Why trust those gold-bricking elves to build a road, when we can use trustable humans. Who can't see at night to runaway.... The 24x7 thing would only get used for a rush job (and lamps and light stones solve that). Otherwise, increasing the daily efficiency would be used BEFORE the romans bothered with working longer days. Mud to Stone for instance, or Wall of Stone cast laying down to make roads. As for Rome being evil? yeah. Watch Rome or Spartacus or Gladiator. Romans were not a nice culture. And D&D has pretty much ruled that Slavery=Evil. So historically, a number of cultures get the Evil flag. Even the Good Ole US of A. Sure that sucks to think of our country as Evil, but if the shoe fits the Alignment system, you gotta wear it. As for D&D having concepts like indentured servants or serfs, I would ask how many published campaign worlds or GMs have this in the "good" kingdoms? I would bet that if somebody isn't running a D&D = actual medieval society + fantasy tacked on that this whole threat is about, then you'll find the "good" countries have poor peasants who own or rent the land, but are not actually people owned by the land-holding lord. [/QUOTE]
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