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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="JamesonCourage" data-source="post: 5695773" data-attributes="member: 6668292"><p>I think the thought process was that you can work only during the day with 100 workers, or day and night with 50 on each. Just because you can work at night, it doesn't mean your workforce increases. Supposedly, in most settings, basically everyone is already employed anyways, and that's assuming most only work during the day. However, I am just taking a guess at what he was trying to communicate, and I might be way off base.</p><p></p><p>However, I can see how empires might take advantage of this to some degree. Of course, it depends on the size of the project. If you've got 10,000 slaves and you want a small-ish monument built, only so many of them can work on it at once during the day, and the night becomes too dark to work the others effectively. However, if you can light up the night with magic, then it becomes much easier to use another portion of those slaves.</p><p></p><p>On the other hand, if you're building a road from one city to another, you can definitely already put those 10,000 slaves to use during the day by having them mine materials, transport materials, dig up areas all along the way, build all of the path simultaneously, etc. By the time night rolls around, you need to let them sleep so that they can keep working the next day.</p><p></p><p>I think it really boils down to what you expect to free up. Yes, lighting up the night frees up 33-50% more time to work for some people, but does it give those people 33-50% more labor? Like I said, most people are probably assumed employed, and the really massive projects can basically be worked on already. The smaller projects open up, but you need more workers than you can use for that to become useful, and I'm not sure how many people that will apply to. Just my thoughts. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5695773, member: 6668292"] I think the thought process was that you can work only during the day with 100 workers, or day and night with 50 on each. Just because you can work at night, it doesn't mean your workforce increases. Supposedly, in most settings, basically everyone is already employed anyways, and that's assuming most only work during the day. However, I am just taking a guess at what he was trying to communicate, and I might be way off base. However, I can see how empires might take advantage of this to some degree. Of course, it depends on the size of the project. If you've got 10,000 slaves and you want a small-ish monument built, only so many of them can work on it at once during the day, and the night becomes too dark to work the others effectively. However, if you can light up the night with magic, then it becomes much easier to use another portion of those slaves. On the other hand, if you're building a road from one city to another, you can definitely already put those 10,000 slaves to use during the day by having them mine materials, transport materials, dig up areas all along the way, build all of the path simultaneously, etc. By the time night rolls around, you need to let them sleep so that they can keep working the next day. I think it really boils down to what you expect to free up. Yes, lighting up the night frees up 33-50% more time to work for some people, but does it give those people 33-50% more labor? Like I said, most people are probably assumed employed, and the really massive projects can basically be worked on already. The smaller projects open up, but you need more workers than you can use for that to become useful, and I'm not sure how many people that will apply to. Just my thoughts. As always, play what you like :) [/QUOTE]
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