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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="gamerprinter" data-source="post: 5695985" data-attributes="member: 50895"><p>My local courthouse sent me a job once, a bid request actually to do a digital scan of all their 'dead beat dad's' list behind on child support. I gave them my bid to convert a 10,000 sheet listing of names into a searchable PDF.</p><p> </p><p>Then the court realized if they tried to schedule even a fraction of that list, it would tie up the court system for years to come and not even serve other criminal hearings under normal 'business conditions'. It wasn't feasible to try, so they didn't have me do the work.</p><p> </p><p>As long as there is a bottleneck somewhere in the workflow of any activity, that's as fast as things will ever need to get. 24 hour work days don't help most activities, so its not an inherent benefit that would change society just because you could.</p><p> </p><p>Getting away from Darkvision, and looking at Wall of Iron. If you can produce many walls of iron there is no need to dig holes in the earth to get it - you've just put the mining industry out of work. There is some labor required to transport and breakdown walls of iron into usable chunks, so some industry is created, but not the needs from mundane iron production.</p><p> </p><p>Just looking at Darkvision and Wall of Iron as an influence of society, I see the ability to put people to work 24 hours a day, yet at the same time create vast unemployment, because nobody has to work anymore to get anything done - everyone is unemployed except the spell casters and the skeletal mundane force need to handle the arcane created objects for use in the world. Now you need to create incentives to attend church 7 days a week to keep the masses occupied and in some control. If not, you have chaos.</p><p> </p><p>It would seem that introducing arcane technology into a feudal world would change it certainly, it would destroy it and cause an enormous amount of social problems. I think the precursor thinkers prior to the start of the industrial revolution had the same optimistic intentions as Hussar has in this thread. One can say all our problems today are connected to the world we've built with our technology.</p><p> </p><p>Somehow I don't see a utopian world resulting from D&D technology changing society.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5695985, member: 50895"] My local courthouse sent me a job once, a bid request actually to do a digital scan of all their 'dead beat dad's' list behind on child support. I gave them my bid to convert a 10,000 sheet listing of names into a searchable PDF. Then the court realized if they tried to schedule even a fraction of that list, it would tie up the court system for years to come and not even serve other criminal hearings under normal 'business conditions'. It wasn't feasible to try, so they didn't have me do the work. As long as there is a bottleneck somewhere in the workflow of any activity, that's as fast as things will ever need to get. 24 hour work days don't help most activities, so its not an inherent benefit that would change society just because you could. Getting away from Darkvision, and looking at Wall of Iron. If you can produce many walls of iron there is no need to dig holes in the earth to get it - you've just put the mining industry out of work. There is some labor required to transport and breakdown walls of iron into usable chunks, so some industry is created, but not the needs from mundane iron production. Just looking at Darkvision and Wall of Iron as an influence of society, I see the ability to put people to work 24 hours a day, yet at the same time create vast unemployment, because nobody has to work anymore to get anything done - everyone is unemployed except the spell casters and the skeletal mundane force need to handle the arcane created objects for use in the world. Now you need to create incentives to attend church 7 days a week to keep the masses occupied and in some control. If not, you have chaos. It would seem that introducing arcane technology into a feudal world would change it certainly, it would destroy it and cause an enormous amount of social problems. I think the precursor thinkers prior to the start of the industrial revolution had the same optimistic intentions as Hussar has in this thread. One can say all our problems today are connected to the world we've built with our technology. Somehow I don't see a utopian world resulting from D&D technology changing society. [/QUOTE]
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