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Is Magic a Setting Element or a Plot Device
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<blockquote data-quote="S'mon" data-source="post: 5696439" data-attributes="member: 463"><p>I have to say, I do tend to find the not-like-high/late-medieval-Europe settings to be generally a lot more plausible, less straining of my disbelief.</p><p></p><p>It's very easy for me to look at 1e-3e Greyhawk, or C&C's Yggsburgh, and see 'cracks' - places where the high-feudal world depicted appears to be a logical impossibility given the magic system. In these worlds, cities and nations field masses of feudal infantry and cavalry, who appear to be utterly useless vs the numerous mid-to-high level Wizards detailed as existing in these worlds. They require a hell of a lot of handwaving. There's a fortress siege at the start of Gygax's "Artifact of Evil" BTW which demonstrates this nicely - the mundane soldiery are almost irrelevant compared to the enormous magical powers in play.</p><p></p><p>I have not had this problem with the non-feudal-Europe 'Points of Light' settings, like the 4e D&D World, or the Wilderlands of High Fantasy, though. These settings resemble the post-apocalypse genre more than they do Gygaxian medievalism. In eg the Wilderlands, a super-empowered individual typically carves out a realm from the howling wilderness limited to the extent of his reach; there is no complex interlocking society based on the predominance of heavy cavalry for him to 'break', as IME happens in Gygaxian-medieval worlds.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5696439, member: 463"] I have to say, I do tend to find the not-like-high/late-medieval-Europe settings to be generally a lot more plausible, less straining of my disbelief. It's very easy for me to look at 1e-3e Greyhawk, or C&C's Yggsburgh, and see 'cracks' - places where the high-feudal world depicted appears to be a logical impossibility given the magic system. In these worlds, cities and nations field masses of feudal infantry and cavalry, who appear to be utterly useless vs the numerous mid-to-high level Wizards detailed as existing in these worlds. They require a hell of a lot of handwaving. There's a fortress siege at the start of Gygax's "Artifact of Evil" BTW which demonstrates this nicely - the mundane soldiery are almost irrelevant compared to the enormous magical powers in play. I have not had this problem with the non-feudal-Europe 'Points of Light' settings, like the 4e D&D World, or the Wilderlands of High Fantasy, though. These settings resemble the post-apocalypse genre more than they do Gygaxian medievalism. In eg the Wilderlands, a super-empowered individual typically carves out a realm from the howling wilderness limited to the extent of his reach; there is no complex interlocking society based on the predominance of heavy cavalry for him to 'break', as IME happens in Gygaxian-medieval worlds. [/QUOTE]
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