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Is Magic Gimped at High Levels?
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<blockquote data-quote="Harm" data-source="post: 3311700" data-attributes="member: 49173"><p>Melee have somewhat big HP. That part is right.</p><p></p><p></p><p> </p><p> ACs on appropriate level mobs are often high enough that melee have a difficult time of hitting and then their damage gets reduced by DR.</p><p></p><p></p><p> </p><p> A ranged touch attack will only be missed on a 1. SR is meaningless since WotC added Assay, concealment is rare or dispellable. Saving throws will be passed typically. Even "weaK' savingthrows for mobs at high levels will typically be higher than the DC of the caster's spell, but thats why you don't pick all or nothing spells. If every monster fell over dead on a slay living combat would be even dumber than it is now. High level clerics can take dozens of slay livings and would plow through entire adventures in one sitting.</p><p></p><p></p><p> </p><p> You just said yourself your mage cast disintigrate for 157. How is that not keeping up? By high level your mages will have metamagic rods and almost EVERY spell they cast will be maximized and/or empowered. Toss in normal maximize and things like chain spell or divine metamagic and mages far far far outdamage melee.</p><p></p><p></p><p> </p><p> The exact opposite is true. Harm goes up by 10 pts/level, disintigrate by 2d6=12 pts/level. Sneak attack goes up by 1d6 per TWO levels. Power attack by 2 pts/level. 40 AC mobs the melee often miss are easy prey with 8 touch AC for the mages.</p></blockquote><p></p>
[QUOTE="Harm, post: 3311700, member: 49173"] Melee have somewhat big HP. That part is right. ACs on appropriate level mobs are often high enough that melee have a difficult time of hitting and then their damage gets reduced by DR. A ranged touch attack will only be missed on a 1. SR is meaningless since WotC added Assay, concealment is rare or dispellable. Saving throws will be passed typically. Even "weaK' savingthrows for mobs at high levels will typically be higher than the DC of the caster's spell, but thats why you don't pick all or nothing spells. If every monster fell over dead on a slay living combat would be even dumber than it is now. High level clerics can take dozens of slay livings and would plow through entire adventures in one sitting. You just said yourself your mage cast disintigrate for 157. How is that not keeping up? By high level your mages will have metamagic rods and almost EVERY spell they cast will be maximized and/or empowered. Toss in normal maximize and things like chain spell or divine metamagic and mages far far far outdamage melee. The exact opposite is true. Harm goes up by 10 pts/level, disintigrate by 2d6=12 pts/level. Sneak attack goes up by 1d6 per TWO levels. Power attack by 2 pts/level. 40 AC mobs the melee often miss are easy prey with 8 touch AC for the mages. [/QUOTE]
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