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Is Magic Too Commonplace In RPGs?
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<blockquote data-quote="James Heard" data-source="post: 2841069" data-attributes="member: 7280"><p>Considering that some vast portion of my rpg experiences were in things like Star Frontiers, Traveller, and Cyberpunk I think the whole magic thing is silly. I don't remember anything particularly supernatural at all in Star Frontiers, it took me more than a decade to even observe someone playing Traveller with psionic rules and characters in place, and even the players in my Cyberpunk games were mostly only getting "magic" cybernetic replacements because I'd blown their legs off. </p><p></p><p>I've played D&D and GURPS without magic, and for the most part that was really lame. Sort of "wallow in your medieval filth" roleplaying...probably more anecdotally noteworthy to the sadists who ran these games than anything else. I played in a Top Secret SI game once where my character somehow shrugged off impossible amounts of incoming damage, but I never understood the system well enough to explain HOW that was happening. It could very well have been magic, all I know is that I couldn't find my own ruleset in whatever box it was in so I never really figured out how the game was played except "roll dice now, James." Come to think of it, that <em>is</em> pretty magical.</p><p></p><p>But anyways, no. Magic isn't common in RPGS, there are RPGS where magic is common. It's not the same thing at all.</p></blockquote><p></p>
[QUOTE="James Heard, post: 2841069, member: 7280"] Considering that some vast portion of my rpg experiences were in things like Star Frontiers, Traveller, and Cyberpunk I think the whole magic thing is silly. I don't remember anything particularly supernatural at all in Star Frontiers, it took me more than a decade to even observe someone playing Traveller with psionic rules and characters in place, and even the players in my Cyberpunk games were mostly only getting "magic" cybernetic replacements because I'd blown their legs off. I've played D&D and GURPS without magic, and for the most part that was really lame. Sort of "wallow in your medieval filth" roleplaying...probably more anecdotally noteworthy to the sadists who ran these games than anything else. I played in a Top Secret SI game once where my character somehow shrugged off impossible amounts of incoming damage, but I never understood the system well enough to explain HOW that was happening. It could very well have been magic, all I know is that I couldn't find my own ruleset in whatever box it was in so I never really figured out how the game was played except "roll dice now, James." Come to think of it, that [i]is[/i] pretty magical. But anyways, no. Magic isn't common in RPGS, there are RPGS where magic is common. It's not the same thing at all. [/QUOTE]
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