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Is mapping a lost art with adventurers?
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<blockquote data-quote="painandgreed" data-source="post: 2893299" data-attributes="member: 24969"><p>I think it is a core issue with the 3.x rules. With only 13.3 encounters per level, there simply aren't enough encounters in a adventure any more to warrent a map complicated enough to be mapped. IIRC, your typical 1E module would contain enough encounters to push a (current day) party up two or three levels. Furthermore, there is less emphasis on dungeon crawl and more on some sort of RP, so dungeons are split up into several much smaller dungeons and indpendent encounters. If the Xp requirements weren't so shallow in 3.x, I suspect you'd see much larger dungeons and more mapping.</p><p></p><p>However, even 'back in the day', mapping was dieing out. The DM typically just did the mapping or drew everything on a battle mat. This spared much confusion and saved much time over traditional describe and have the party mapper map.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2893299, member: 24969"] I think it is a core issue with the 3.x rules. With only 13.3 encounters per level, there simply aren't enough encounters in a adventure any more to warrent a map complicated enough to be mapped. IIRC, your typical 1E module would contain enough encounters to push a (current day) party up two or three levels. Furthermore, there is less emphasis on dungeon crawl and more on some sort of RP, so dungeons are split up into several much smaller dungeons and indpendent encounters. If the Xp requirements weren't so shallow in 3.x, I suspect you'd see much larger dungeons and more mapping. However, even 'back in the day', mapping was dieing out. The DM typically just did the mapping or drew everything on a battle mat. This spared much confusion and saved much time over traditional describe and have the party mapper map. [/QUOTE]
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