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Is mapping a lost art with adventurers?
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<blockquote data-quote="reanjr" data-source="post: 2894838" data-attributes="member: 20740"><p>I voted yes, but I'm the only one I know. I think most of my major players gave up on mapping after playing Dragon Mountain and Dancing Hut of Baba Yaga back to back.</p><p></p><p>I think the problem is that most people seem to think that mapping means getting the exact dimensions of a room and putting it to a grid.</p><p></p><p>I just draw generally sized circles, squares and, and rectangles with lines connecting rooms.</p><p></p><p>This is also a hassle when someone wants to map something and I'm DMing. I have very good spatial relations and good math skills, but it still breaks down to coming up with a language to communicate these ideas without slowing things down and without sounding like a drone.</p><p></p><p>This is very important to effective mapping if someone wants to do grid based mapping. For example, when coming to a T-junction, I describe it in one of three ways depending on which direction the players are coming from.</p><p></p><p>[code]</p><p>A----------B</p><p> |</p><p> |</p><p> |</p><p> C</p><p>[/code]</p><p></p><p>A: a hallway splits off the to the right.</p><p>B: a hallway splits off the to the left.</p><p>C: the hallway comes to an end and splits off in both directions.</p><p></p><p>But if you vary from these descriptions, people start getting confused. And if you always use these descriptions it sounds like formulae instead of description.</p></blockquote><p></p>
[QUOTE="reanjr, post: 2894838, member: 20740"] I voted yes, but I'm the only one I know. I think most of my major players gave up on mapping after playing Dragon Mountain and Dancing Hut of Baba Yaga back to back. I think the problem is that most people seem to think that mapping means getting the exact dimensions of a room and putting it to a grid. I just draw generally sized circles, squares and, and rectangles with lines connecting rooms. This is also a hassle when someone wants to map something and I'm DMing. I have very good spatial relations and good math skills, but it still breaks down to coming up with a language to communicate these ideas without slowing things down and without sounding like a drone. This is very important to effective mapping if someone wants to do grid based mapping. For example, when coming to a T-junction, I describe it in one of three ways depending on which direction the players are coming from. [code] A----------B | | | C [/code] A: a hallway splits off the to the right. B: a hallway splits off the to the left. C: the hallway comes to an end and splits off in both directions. But if you vary from these descriptions, people start getting confused. And if you always use these descriptions it sounds like formulae instead of description. [/QUOTE]
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