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General Tabletop Discussion
*Pathfinder & Starfinder
Is Mass Charm Balanced?
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<blockquote data-quote="SFurtwangler" data-source="post: 5522189" data-attributes="member: 77981"><p>We had the same kind of cease fire with our DM in 3.X with Disjunction. The problem there was, if he used it on our high level characters, we were f-ed, but if we used it on our enemies, it just cost us a lot of loot that we might otherwise get when we won. Either way, the players lost. </p><p></p><p>The DM agreed to the ceasefire both to maintain game balance (we weren't strong enough to continue after we got hit with it the first time) and because ti took so long for everyone to recalculate a no-item version of their character.</p><p></p><p>Anyway, I agree with some of the previous posters. NPCs/Monsters work differently than PCs. Granting your striker a basic attack is generally better and will do more damage than granting some random monster a basic attack, so having the DM mind-control your striker will be a lot worse than you mind-controlling some random orc. </p><p></p><p>The DM may certainly pull out mind-flayers or some other mind-control creature, but he will find that most official monster powers that take over player actions need to hit their will defenses. This is because monsters and PCs play by different rules, and it isn't fun for players to get automatically hit and lose control of their character (even briefly). He wont find, for example, a monster with "mass charm" as a power. He would either be making one up, or putting you guys up against a NPC who is built like a PC (which he can certainly do, but it isn't how most NPCs are statted out in 4E, so its a bit hand-wavey).</p></blockquote><p></p>
[QUOTE="SFurtwangler, post: 5522189, member: 77981"] We had the same kind of cease fire with our DM in 3.X with Disjunction. The problem there was, if he used it on our high level characters, we were f-ed, but if we used it on our enemies, it just cost us a lot of loot that we might otherwise get when we won. Either way, the players lost. The DM agreed to the ceasefire both to maintain game balance (we weren't strong enough to continue after we got hit with it the first time) and because ti took so long for everyone to recalculate a no-item version of their character. Anyway, I agree with some of the previous posters. NPCs/Monsters work differently than PCs. Granting your striker a basic attack is generally better and will do more damage than granting some random monster a basic attack, so having the DM mind-control your striker will be a lot worse than you mind-controlling some random orc. The DM may certainly pull out mind-flayers or some other mind-control creature, but he will find that most official monster powers that take over player actions need to hit their will defenses. This is because monsters and PCs play by different rules, and it isn't fun for players to get automatically hit and lose control of their character (even briefly). He wont find, for example, a monster with "mass charm" as a power. He would either be making one up, or putting you guys up against a NPC who is built like a PC (which he can certainly do, but it isn't how most NPCs are statted out in 4E, so its a bit hand-wavey). [/QUOTE]
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