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Is Mirror Image broken?
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<blockquote data-quote="Hypersmurf" data-source="post: 1619756" data-attributes="member: 1656"><p>I've never agreed with the FAQ answers on Mirror Image.</p><p></p><p>Magic Missile targets a creature or creatures; a figment is not a creature; a spell cast at an invalid target has no effect. Therefore a Magic Missile cast at a figment has no effect. The spell states that you determine randomly what you're targeting, so you can't tell the Missile 'hit the real caster' and have it bypass the figments.</p><p></p><p>Cleave triggers when you drop an opponent; a figment is not an opponent.</p><p></p><p>The images shuffle when the caster moves. If the real caster is determined - for example, he is successfully struck - then until his next turn, anyone who saw him get hit can target him with impunity. If he doesn't move on his turn, then people still know which one is real. As soon as he moves, the images merge and split off, and once more his identity is obscured.</p><p></p><p>The figments must each be within 5' of the caster <em>or another figment</em>, so while it's possible for them all to be in the same square, it's certainly not mandatory. However, there's no suggestion that the caster has any control over the placement of the images.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1619756, member: 1656"] I've never agreed with the FAQ answers on Mirror Image. Magic Missile targets a creature or creatures; a figment is not a creature; a spell cast at an invalid target has no effect. Therefore a Magic Missile cast at a figment has no effect. The spell states that you determine randomly what you're targeting, so you can't tell the Missile 'hit the real caster' and have it bypass the figments. Cleave triggers when you drop an opponent; a figment is not an opponent. The images shuffle when the caster moves. If the real caster is determined - for example, he is successfully struck - then until his next turn, anyone who saw him get hit can target him with impunity. If he doesn't move on his turn, then people still know which one is real. As soon as he moves, the images merge and split off, and once more his identity is obscured. The figments must each be within 5' of the caster [i]or another figment[/i], so while it's possible for them all to be in the same square, it's certainly not mandatory. However, there's no suggestion that the caster has any control over the placement of the images. -Hyp. [/QUOTE]
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