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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is modular gameplay/edition intercompatibility possible without technology?
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<blockquote data-quote="Tehnai" data-source="post: 5778585" data-attributes="member: 59518"><p>I believe in the ideal, I think it's entirely possible for WotC to pull it off, under the condition that they listen to the community, which seem to be screaming for an end to the subscription model (to me, anyways).</p><p></p><p>I think the targeted modularity is exactly why it won't need such technology; it will require both the players and the GM to come to a middle ground as to preferred rule modules to use (and, perhaps more importantly, the exclusion of the ones that are not). As such, a given group wouldn't be using everything that was ever printed up until game night, but an agreed upon set of rules chosen before even character creation.</p><p></p><p>As such, a given game, let's say, an Advanced Core game set in an oriental setting would use the Advanced Combat and martial arts module, the Advanced skill system, the Advanced Core classes, the Oriental module classes (or archetypes), races and special magic rules, thus it would be agreed upon that the resources used for that given campaign would be the Core books (specifically, everything with Advanced in it) and the Oriental Setting Book, and thus limit options (and as an extension, bloating) to what works in what said given group wants.</p><p></p><p>Basically, I'm optimistic.</p></blockquote><p></p>
[QUOTE="Tehnai, post: 5778585, member: 59518"] I believe in the ideal, I think it's entirely possible for WotC to pull it off, under the condition that they listen to the community, which seem to be screaming for an end to the subscription model (to me, anyways). I think the targeted modularity is exactly why it won't need such technology; it will require both the players and the GM to come to a middle ground as to preferred rule modules to use (and, perhaps more importantly, the exclusion of the ones that are not). As such, a given group wouldn't be using everything that was ever printed up until game night, but an agreed upon set of rules chosen before even character creation. As such, a given game, let's say, an Advanced Core game set in an oriental setting would use the Advanced Combat and martial arts module, the Advanced skill system, the Advanced Core classes, the Oriental module classes (or archetypes), races and special magic rules, thus it would be agreed upon that the resources used for that given campaign would be the Core books (specifically, everything with Advanced in it) and the Oriental Setting Book, and thus limit options (and as an extension, bloating) to what works in what said given group wants. Basically, I'm optimistic. [/QUOTE]
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Is modular gameplay/edition intercompatibility possible without technology?
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