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Is morale used anymore?
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 6990415" data-attributes="member: 6846794"><p>Sure. When it makes sense for something to try and flee, they try to flee. So the evil zealots of the cult of naughty rarely make a break for it <em>(unlike they're glorious leaders..)</em> while the sniveling rat-things will attempt to flee from any fight where they fail to start with an advantage/surprise.</p><p></p><p>There are many advantages to developing a gaming culture where such behaviour is represented. Having players try to identify the leader of a group <em>(history/religion/investigation) </em>and then have them brow-beat said leader down <em>(intimidation/literal beat-down)</em> really helps to deepen 'combat' encounters.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 6990415, member: 6846794"] Sure. When it makes sense for something to try and flee, they try to flee. So the evil zealots of the cult of naughty rarely make a break for it [I](unlike they're glorious leaders..)[/I] while the sniveling rat-things will attempt to flee from any fight where they fail to start with an advantage/surprise. There are many advantages to developing a gaming culture where such behaviour is represented. Having players try to identify the leader of a group [I](history/religion/investigation) [/I]and then have them brow-beat said leader down [I](intimidation/literal beat-down)[/I] really helps to deepen 'combat' encounters. [/QUOTE]
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Is morale used anymore?
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