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General Tabletop Discussion
*TTRPGs General
Is mounted combat just a waste of time?
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<blockquote data-quote="Wycen" data-source="post: 3203183" data-attributes="member: 13732"><p>A player in my high level campaign is a paladin with mounted feats for her griffon mount. She's new to DnD and seems to prefer "flavorful" characters as opposed to useful characters. I try to let her do what she wants.</p><p></p><p>I used to try to have the bad guys kill her mount, but never seemed to inflict enough damage before she'd dismiss it. Then she stopped summoning it. Considering the campaign, it really is a waste for her character.</p><p></p><p>The campaign is based in the astral plane. You can fly just by thinking. When they travel to other locations in the astral they either take an astral carrack or teleport.</p><p></p><p>Finally the last couple of sessions they've found their way to Ysgard and have been adventuring in a giants fortress. The party is trying to find a portal back home and by completeing certain tasks the giant king will grant them the info.</p><p></p><p>One of the tasks is breaking a fiendish advanced griffon, something I figured the paladin would like. Unfortunately they asked the question, "why doesn't it just fly away?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Not having thought of this simple question I suggested talking to it might help. I pulled out of thin air that one of the other strangers, a witch, in the giant's halls had its offspring and they made a deal that if they returned the babes, it would do as they wished. Unfortunately, the encounter with the witch turned bad and she had the last laugh. Those mounted feats are going to waste again.</p></blockquote><p></p>
[QUOTE="Wycen, post: 3203183, member: 13732"] A player in my high level campaign is a paladin with mounted feats for her griffon mount. She's new to DnD and seems to prefer "flavorful" characters as opposed to useful characters. I try to let her do what she wants. I used to try to have the bad guys kill her mount, but never seemed to inflict enough damage before she'd dismiss it. Then she stopped summoning it. Considering the campaign, it really is a waste for her character. The campaign is based in the astral plane. You can fly just by thinking. When they travel to other locations in the astral they either take an astral carrack or teleport. Finally the last couple of sessions they've found their way to Ysgard and have been adventuring in a giants fortress. The party is trying to find a portal back home and by completeing certain tasks the giant king will grant them the info. One of the tasks is breaking a fiendish advanced griffon, something I figured the paladin would like. Unfortunately they asked the question, "why doesn't it just fly away?" :eek: Not having thought of this simple question I suggested talking to it might help. I pulled out of thin air that one of the other strangers, a witch, in the giant's halls had its offspring and they made a deal that if they returned the babes, it would do as they wished. Unfortunately, the encounter with the witch turned bad and she had the last laugh. Those mounted feats are going to waste again. [/QUOTE]
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Is mounted combat just a waste of time?
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