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Is Multiclassing Balanced?
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<blockquote data-quote="Nonlethal Force" data-source="post: 2935509" data-attributes="member: 35788"><p>I think this is a very astute understanding of the situation. However, the question I have is while it might be nice to think of playing a fighter/mage ... is it really a legitimate solution? I mean, there is a reason that Gestault (sp?) exists in Unearthed Arcana. Anytime one tries to pull off two <em>different</em> concepts in the same character you either drop in power naturally or you need a system like Gestault to make it work. The reason a rogue/ranger or fighter/paladin work well is because they are similar (read: comporable) paths. There is no comporable path to a spellcaster outside of prestige classes. And I don't think that is a bad thing.</p><p></p><p>I personally don't think a fighter/mage is a viable class combo in my games. While everyone else is focusin all their emphasis in one direction (melee combat, ranged combat, social skills, spring attack style fighting, arcane magic, divine magic, etc...) the fighter/mage is by definition pursuing two non-parallel paths. There has to be some inherent penalty for that.</p><p></p><p>I like the system as it is and I personally think we'd be worse off if they make the fighter/mage more viable (except through prestige classes like the Eldritch Knight, Green Star Adept, etc...)</p><p></p><p>I also acknowledge this is my opinion and not a fact, so people are welcome to disagree, too!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2935509, member: 35788"] I think this is a very astute understanding of the situation. However, the question I have is while it might be nice to think of playing a fighter/mage ... is it really a legitimate solution? I mean, there is a reason that Gestault (sp?) exists in Unearthed Arcana. Anytime one tries to pull off two [I]different[/I] concepts in the same character you either drop in power naturally or you need a system like Gestault to make it work. The reason a rogue/ranger or fighter/paladin work well is because they are similar (read: comporable) paths. There is no comporable path to a spellcaster outside of prestige classes. And I don't think that is a bad thing. I personally don't think a fighter/mage is a viable class combo in my games. While everyone else is focusin all their emphasis in one direction (melee combat, ranged combat, social skills, spring attack style fighting, arcane magic, divine magic, etc...) the fighter/mage is by definition pursuing two non-parallel paths. There has to be some inherent penalty for that. I like the system as it is and I personally think we'd be worse off if they make the fighter/mage more viable (except through prestige classes like the Eldritch Knight, Green Star Adept, etc...) I also acknowledge this is my opinion and not a fact, so people are welcome to disagree, too! [/QUOTE]
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Is Multiclassing Balanced?
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