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General Tabletop Discussion
*TTRPGs General
Is Multiclassing Balanced?
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<blockquote data-quote="FireLance" data-source="post: 2935805" data-attributes="member: 3424"><p>Well, there are three ways in which multiclass spellcasters lose out with respect to their single-classed counterparts:</p><p></p><p>1. <strong>Spell level access:</strong> A cleric 10/wizard 10 gets access to 5th level spells in each class, while his single-classed counterparts get access to 9th-level spells.</p><p></p><p>2. <strong>Lower caster level:</strong> Setting aside the fact that a 20th-level cleric could cast <em>mass heal</em> when a cleric 10/wizard 10 is limited to <em>mass cure light wounds</em>, even when casting <em>mass cure light wounds</em>, the 20th-level cleric cures 1d8+20 points of damage, while while the cleric 10/wizard 10 cures 1d8+10 points of damage. When fighting spell resistant opponents, the lower caster level also affects spell penetration. </p><p></p><p>A character could work around these problems by selecting spells that do not allow spell resistance or which do not have level-dependent benefits, but this effectively reduces the versatility that is supposed to be the significant advantage of multiclassing for which he is giving up all the benefits of staying in a single class.</p><p></p><p>3. <strong>Spell slot access:</strong> Not in terms of number, but in terms of quality. An <em>empowered mass cure light wounds</em> is nowhere near as effective as <em>mass heal</em>, but a cleric 10/wizard 10 does not even have that option.</p><p></p><p>BAB stacks for fighting classes. Skill ranks stack for skill-using classes. Only spellcasters have to effectively start from square one in <em>all</em> aspects of their primary class abilities when they multiclass.</p><p></p><p>There are feats and PrCs that compensate for this, but in my view, it would be better to fix the base system for spellcaster multiclassing in the first place. Something like Unearthed Arcana's Magic Rating would do for starters, and maybe some system to give multiclassed spellcasters access to higher spell slots so that they can metamagic the lower-level spells they do know to increase damage or save DCs. I think lack of access to the higher level spells is enough of a sacrifice for multiclassed spellcasters.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2935805, member: 3424"] Well, there are three ways in which multiclass spellcasters lose out with respect to their single-classed counterparts: 1. [B]Spell level access:[/B] A cleric 10/wizard 10 gets access to 5th level spells in each class, while his single-classed counterparts get access to 9th-level spells. 2. [B]Lower caster level:[/B] Setting aside the fact that a 20th-level cleric could cast [I]mass heal[/I] when a cleric 10/wizard 10 is limited to [I]mass cure light wounds[/I], even when casting [I]mass cure light wounds[/I], the 20th-level cleric cures 1d8+20 points of damage, while while the cleric 10/wizard 10 cures 1d8+10 points of damage. When fighting spell resistant opponents, the lower caster level also affects spell penetration. A character could work around these problems by selecting spells that do not allow spell resistance or which do not have level-dependent benefits, but this effectively reduces the versatility that is supposed to be the significant advantage of multiclassing for which he is giving up all the benefits of staying in a single class. 3. [B]Spell slot access:[/B] Not in terms of number, but in terms of quality. An [I]empowered mass cure light wounds[/I] is nowhere near as effective as [I]mass heal[/I], but a cleric 10/wizard 10 does not even have that option. BAB stacks for fighting classes. Skill ranks stack for skill-using classes. Only spellcasters have to effectively start from square one in [I]all[/I] aspects of their primary class abilities when they multiclass. There are feats and PrCs that compensate for this, but in my view, it would be better to fix the base system for spellcaster multiclassing in the first place. Something like Unearthed Arcana's Magic Rating would do for starters, and maybe some system to give multiclassed spellcasters access to higher spell slots so that they can metamagic the lower-level spells they do know to increase damage or save DCs. I think lack of access to the higher level spells is enough of a sacrifice for multiclassed spellcasters. [/QUOTE]
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