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Is Multiclassing Balanced?
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<blockquote data-quote="The_Gneech" data-source="post: 2937041" data-attributes="member: 6779"><p>I recently retired a 10th level Ftr/Wiz/Eldritch Knight because among other things, well, he sucked. He was a mediocre wizard and a terrible fighter. Not only did he not have access to higher-level spells (which I think is perfectly fair), his lower-level spells weren't anywhere near effective enough to be worth casting them.</p><p></p><p><em>Magic missile</em> is one in particular I remember grinding my teeth over. It's the default "Blast 'em!" spell for any wizard, but there was no point in my guy casting it -- his caster level was so low that it was a drop in the bucket of party damage on any given round.</p><p></p><p>Nor did he have any hit points ... making him something of a one-hit wonder when he tried to fight. Certainly, I didn't expect him to be the sheer terror that the party barbarian was, but I did expect him to be able to hold his own -- no such luck. If I'd built him as an archer instead of a melee guy, it might have been a little better, but that wasn't the concept I wanted. I was aiming for something vaguely Jedi-like ... mostly a swordsman who'd occasionally let loose a little <em>Foom!</em> or have a neat little utility spell.</p><p></p><p>Truth be told, a single-classed cleric is a more effective ftr/wiz than my guy was. -.- Leaving out for a moment the RP requirements around deities, they can fight pretty well and they have an array of useful spells. Had I known at the beginning of the campaign what I know now, I would have either gone with a cleric, a psychic warrior, or just a different concept all together.</p><p></p><p>By comparison, I've made several ranger/barbarian, fighter/barbarian, and even fighter/rogue combos that worked beautifully. So yes, I'd say that multiclassing hoses spellcasters more than other characters.</p><p></p><p>I think the single easiest "quick fix" to this problem would be to replace the term "class level" with the term "character level" wherever it shows up, because of the way the game scales. In a world with a saner power-level spread, sure it doesn't make sense for a ftr 9/wiz 1 wizard to cast as powerful a <em>magic missile</em> as a wiz 10 -- but in <em>D&D</em>, if you're fighting CR 10 monsters, a first level <em>mm</em> isn't going to hurt them!</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2937041, member: 6779"] I recently retired a 10th level Ftr/Wiz/Eldritch Knight because among other things, well, he sucked. He was a mediocre wizard and a terrible fighter. Not only did he not have access to higher-level spells (which I think is perfectly fair), his lower-level spells weren't anywhere near effective enough to be worth casting them. [i]Magic missile[/i] is one in particular I remember grinding my teeth over. It's the default "Blast 'em!" spell for any wizard, but there was no point in my guy casting it -- his caster level was so low that it was a drop in the bucket of party damage on any given round. Nor did he have any hit points ... making him something of a one-hit wonder when he tried to fight. Certainly, I didn't expect him to be the sheer terror that the party barbarian was, but I did expect him to be able to hold his own -- no such luck. If I'd built him as an archer instead of a melee guy, it might have been a little better, but that wasn't the concept I wanted. I was aiming for something vaguely Jedi-like ... mostly a swordsman who'd occasionally let loose a little [i]Foom![/i] or have a neat little utility spell. Truth be told, a single-classed cleric is a more effective ftr/wiz than my guy was. -.- Leaving out for a moment the RP requirements around deities, they can fight pretty well and they have an array of useful spells. Had I known at the beginning of the campaign what I know now, I would have either gone with a cleric, a psychic warrior, or just a different concept all together. By comparison, I've made several ranger/barbarian, fighter/barbarian, and even fighter/rogue combos that worked beautifully. So yes, I'd say that multiclassing hoses spellcasters more than other characters. I think the single easiest "quick fix" to this problem would be to replace the term "class level" with the term "character level" wherever it shows up, because of the way the game scales. In a world with a saner power-level spread, sure it doesn't make sense for a ftr 9/wiz 1 wizard to cast as powerful a [i]magic missile[/i] as a wiz 10 -- but in [i]D&D[/i], if you're fighting CR 10 monsters, a first level [i]mm[/i] isn't going to hurt them! -The Gneech :cool: [/QUOTE]
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