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General Tabletop Discussion
*TTRPGs General
Is Multiclassing Balanced?
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<blockquote data-quote="Hussar" data-source="post: 2937164" data-attributes="member: 22779"><p>+35 diplomacy at 3rd? I really gotta know. How? (Not an attack or a question of veracity - just very very curious and a wish to bask in the glow of such superior number crunching)</p><p></p><p></p><p></p><p>Agree. Completely agree. I have no problems with dipping and even when I may not like the player's reason for it, I don't have a beef with it. It's their character, not mine. So long as it's not broken, I'm groovy.</p><p></p><p>((BTW, two spaces after a full stop comes from writing and grading FAR too many English papers.))</p><p></p><p></p><p></p><p>Again, I agree with this. I have no problems with a multiclass character being less good at any one thing. Fine. It's not a question of being a little less good though and a question of being utterly pants.</p><p></p><p>Perhaps the example of Magic Missile is a poor one, so how about mage armor? For this character, it's going to last all of one hour. The rest of the party is still good to go, but, our F/Wiz has blown his spells already after the first encounter. He's given up his armor because he's a F/Wiz, meaning that he's now much less effective as a fighter.</p><p></p><p>Again, it's not a question of being somewhat less effective. The non-caster classes are perfectly fine. Even combining fighter with rogue, where the fighter is going to have less BAB, works perfectly fine because his BAB, while lower, doesn't freeze at his fighter level. It's at least somewhat better. So, now he's a 70% fighter instead of 100%. His damage output and new skills makes up for that. </p><p></p><p>But, for the mage, he's automatically frozen at whatever level his mage is. Unless you take non-core feats (the existence of which makes for pretty good evidence that there are some issues with multiclassing), there's nothing you can do about it.</p><p></p><p>No matter how you slice it, multiclassing casters is a much weaker option than multiclassing non-casters. In a game which prides itself on Any Class/Any Race being balanced, this is something that needs to be fixed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2937164, member: 22779"] +35 diplomacy at 3rd? I really gotta know. How? (Not an attack or a question of veracity - just very very curious and a wish to bask in the glow of such superior number crunching) Agree. Completely agree. I have no problems with dipping and even when I may not like the player's reason for it, I don't have a beef with it. It's their character, not mine. So long as it's not broken, I'm groovy. ((BTW, two spaces after a full stop comes from writing and grading FAR too many English papers.)) Again, I agree with this. I have no problems with a multiclass character being less good at any one thing. Fine. It's not a question of being a little less good though and a question of being utterly pants. Perhaps the example of Magic Missile is a poor one, so how about mage armor? For this character, it's going to last all of one hour. The rest of the party is still good to go, but, our F/Wiz has blown his spells already after the first encounter. He's given up his armor because he's a F/Wiz, meaning that he's now much less effective as a fighter. Again, it's not a question of being somewhat less effective. The non-caster classes are perfectly fine. Even combining fighter with rogue, where the fighter is going to have less BAB, works perfectly fine because his BAB, while lower, doesn't freeze at his fighter level. It's at least somewhat better. So, now he's a 70% fighter instead of 100%. His damage output and new skills makes up for that. But, for the mage, he's automatically frozen at whatever level his mage is. Unless you take non-core feats (the existence of which makes for pretty good evidence that there are some issues with multiclassing), there's nothing you can do about it. No matter how you slice it, multiclassing casters is a much weaker option than multiclassing non-casters. In a game which prides itself on Any Class/Any Race being balanced, this is something that needs to be fixed. [/QUOTE]
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