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General Tabletop Discussion
*TTRPGs General
Is Multiclassing Balanced?
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<blockquote data-quote="airwalkrr" data-source="post: 2937557" data-attributes="member: 12460"><p>An easier comparison is a Ftr6 and a Wiz6.</p><p></p><p>A Ftr6 who picks up one level of wizard gains:</p><p>-scribe scroll</p><p>-summon familiar</p><p>-three 0-level spells and one 1st level spell per day</p><p>-all 0-level spells and 3 + Int 1st level spells known</p><p>-2 + Int wizard skill points</p><p>-1d4 hp (if the roll is higher than his roll at 1st level; only works if you roll hp at 1st level, otherwise it works at all levels after 1st)</p><p></p><p>A Wiz6 who picks up one level of fighter gains:</p><p>-proficiency with all armor, shields, and tower shields</p><p>-proficiency with all simple and martial weapons</p><p>-1d10 hp (if the roll is higher than his roll at 1st level)</p><p>-bonus fighter feat</p><p>-2 + Int fighter skill points</p><p></p><p>Now I wouldn't knock the armor and weapon proficiencies as being of little or no value. If anything a wizard can have a much more superior weapon for when AoOs are provoked. I should also point out I play a half-orc wizard who has proficiency with the greataxe. Simply the fact that he is a half-orc with a greataxe and no visible armor makes people mistake him for a barbarian all the time and level Will saves at him instead of Fort saves. There is much to be said for looking like a fighter sometimes. An elf with a longsword and a longbow who wears a chain shirt might be a ranger as much as a fighter/wizard. Plus, it gives the wizard a way to help out in combats when casting spells really isn't very effective (like high SR creatures or targets with lots of energy resistances.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2937557, member: 12460"] An easier comparison is a Ftr6 and a Wiz6. A Ftr6 who picks up one level of wizard gains: -scribe scroll -summon familiar -three 0-level spells and one 1st level spell per day -all 0-level spells and 3 + Int 1st level spells known -2 + Int wizard skill points -1d4 hp (if the roll is higher than his roll at 1st level; only works if you roll hp at 1st level, otherwise it works at all levels after 1st) A Wiz6 who picks up one level of fighter gains: -proficiency with all armor, shields, and tower shields -proficiency with all simple and martial weapons -1d10 hp (if the roll is higher than his roll at 1st level) -bonus fighter feat -2 + Int fighter skill points Now I wouldn't knock the armor and weapon proficiencies as being of little or no value. If anything a wizard can have a much more superior weapon for when AoOs are provoked. I should also point out I play a half-orc wizard who has proficiency with the greataxe. Simply the fact that he is a half-orc with a greataxe and no visible armor makes people mistake him for a barbarian all the time and level Will saves at him instead of Fort saves. There is much to be said for looking like a fighter sometimes. An elf with a longsword and a longbow who wears a chain shirt might be a ranger as much as a fighter/wizard. Plus, it gives the wizard a way to help out in combats when casting spells really isn't very effective (like high SR creatures or targets with lots of energy resistances. [/QUOTE]
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