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*TTRPGs General
Is Multiclassing Balanced?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2937881" data-attributes="member: 545"><p>If I were to simply forget progression on three major Paladin class abilities (Lay on Hands, Special Mount, Smite Evil), read the Turning rules incorrectly, wanted to make a big deal about spells the Paladin of the level you are presuambly talking about can already cast himself or get cheaply from scrolls/wands (all the ones you mentioned by name), and felt a desperate need to raise my Will save (which happens to be the 2nd highest in the whole party already and trails even the single-classed Cleric only slightly) you might be right. But those would be silly errors.</p><p></p><p>But I concede that the Paladin class could be chalked up to a specific glitch that does not necessarily illuminate the larger picture. So I will drop the subject.</p><p></p><p></p><p></p><p>Let me speak more plainly.</p><p></p><p>All the variants of Brb/Ftr/Rgr/Rog mix together work approximately as well as the Brb, Ftr, Rgr, or Rog work as straight classes. Some mixes happen to be outright superior if built correctly. FREX, Brb1/FtrX is simply better for most concepts at every level to the plain Ftr. I deny that building a strong Brb/Ftr/Rgr/Rog is any more difficult mechanically than building a decent Ftr.</p><p></p><p>Many, but far from all, variants of Caster1/Non-casterX work pretty well. A few Caster3/Non-casterX work well, too. But more generally speaking, mixing Brd, Clr, Dru, Sor, Wiz with any other classes tend to suck and suck badly -- the examples that actually work are the outliers.</p><p></p><p>Now it is true that some mixes will inevitably be less optimal than others. But we have a clear pattern here: non-caster classes mix together with zero effort, it is only the spellcasters that tend to have issues (both with each other and with non-spellcasting classes).</p><p></p><p>That is a clear flaw in the multiclassing rules. The asymmetry itself strongly indicates that the multiclassing rules favor non-spellcasters. Experience supports that hypothesis.</p><p></p><p>If the multiclass rules were truly balanced across all classes then every single possible combination would be viable, even if not optimal. That is plainly not the case.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2937881, member: 545"] If I were to simply forget progression on three major Paladin class abilities (Lay on Hands, Special Mount, Smite Evil), read the Turning rules incorrectly, wanted to make a big deal about spells the Paladin of the level you are presuambly talking about can already cast himself or get cheaply from scrolls/wands (all the ones you mentioned by name), and felt a desperate need to raise my Will save (which happens to be the 2nd highest in the whole party already and trails even the single-classed Cleric only slightly) you might be right. But those would be silly errors. But I concede that the Paladin class could be chalked up to a specific glitch that does not necessarily illuminate the larger picture. So I will drop the subject. Let me speak more plainly. All the variants of Brb/Ftr/Rgr/Rog mix together work approximately as well as the Brb, Ftr, Rgr, or Rog work as straight classes. Some mixes happen to be outright superior if built correctly. FREX, Brb1/FtrX is simply better for most concepts at every level to the plain Ftr. I deny that building a strong Brb/Ftr/Rgr/Rog is any more difficult mechanically than building a decent Ftr. Many, but far from all, variants of Caster1/Non-casterX work pretty well. A few Caster3/Non-casterX work well, too. But more generally speaking, mixing Brd, Clr, Dru, Sor, Wiz with any other classes tend to suck and suck badly -- the examples that actually work are the outliers. Now it is true that some mixes will inevitably be less optimal than others. But we have a clear pattern here: non-caster classes mix together with zero effort, it is only the spellcasters that tend to have issues (both with each other and with non-spellcasting classes). That is a clear flaw in the multiclassing rules. The asymmetry itself strongly indicates that the multiclassing rules favor non-spellcasters. Experience supports that hypothesis. If the multiclass rules were truly balanced across all classes then every single possible combination would be viable, even if not optimal. That is plainly not the case. [/QUOTE]
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