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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is my 15th Level half-orc monk broken?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3040100" data-attributes="member: 1165"><p>That's not that impressive. Starting Strength 16 (typical for a half-orc monk, I think) and a Strength +2 item. Really, a fighter could do much better, even if they weren't a half-orc, by 15th-level.</p><p></p><p>I don't know about the enlarge magic item - I haven't seen such an item in the core rules, but it's possible I missed it. If it's balanced, and I have no reason to suspect it isn't, then you're giving up something for it. Like maybe an Amulet of Mighty Fists or Periapt of Wisdom.</p><p></p><p>The Monk's Belt is perfectly balanced in the hands of a monk. You're a monk, not a druid. No balance issues there.</p><p></p><p>Also, Improved Natural Attack is iffy, even if the FAQ says its okay. It's the only thing I'd ban if I were DMing for this character. But still, it's just a small part of the equation.</p><p></p><p></p><p></p><p>What is your attack bonus and AC? Compare to a roughly equal levelled fighter? (Take a look at Enemies and Allies if you have it.) Picture what a 15th-level fighter could do with a flaming greatsword, Greater Weapon Specialization, and 4 points of Power Attack.</p><p></p><p>From the looks of it, you're trying to optimize your use of AoOs. You'd be a lot more impressive if you had Improved Trip, IMO. Then you could basically shut down any melee opponent who comes near you. At least until they Dispel you. (What is the level and duration of that Enlarge item?)</p><p></p><p></p><p></p><p>That'll only happen if you're using a cheesy template, took a poorly written PrC and rolled amazingly high on your stats, etc.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3040100, member: 1165"] That's not that impressive. Starting Strength 16 (typical for a half-orc monk, I think) and a Strength +2 item. Really, a fighter could do much better, even if they weren't a half-orc, by 15th-level. I don't know about the enlarge magic item - I haven't seen such an item in the core rules, but it's possible I missed it. If it's balanced, and I have no reason to suspect it isn't, then you're giving up something for it. Like maybe an Amulet of Mighty Fists or Periapt of Wisdom. The Monk's Belt is perfectly balanced in the hands of a monk. You're a monk, not a druid. No balance issues there. Also, Improved Natural Attack is iffy, even if the FAQ says its okay. It's the only thing I'd ban if I were DMing for this character. But still, it's just a small part of the equation. What is your attack bonus and AC? Compare to a roughly equal levelled fighter? (Take a look at Enemies and Allies if you have it.) Picture what a 15th-level fighter could do with a flaming greatsword, Greater Weapon Specialization, and 4 points of Power Attack. From the looks of it, you're trying to optimize your use of AoOs. You'd be a lot more impressive if you had Improved Trip, IMO. Then you could basically shut down any melee opponent who comes near you. At least until they Dispel you. (What is the level and duration of that Enlarge item?) That'll only happen if you're using a cheesy template, took a poorly written PrC and rolled amazingly high on your stats, etc. [/QUOTE]
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Is my 15th Level half-orc monk broken?
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