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Is my brother a problem player? Or am I just a bad DM?
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<blockquote data-quote="NotQuiteANoble" data-source="post: 8214148" data-attributes="member: 7029767"><p>Hello all. Before I dive into this, I want to make it clear that I don't know if the problem is actually the way I'm doing it.</p><p></p><p>The party consists of a Dragonborn Zealot Barb, an Aasimar Ancients Paladin, an Elf Scribe Wizard, and an Artificer turned Ki-Rin.</p><p></p><p>I picked up the game at level 13 after the resident DM quit. Without further ado...</p><p></p><p>Previously, the Artificer had built a 2D12(!) dealing hammer that could cast Haste and double strength for the damage modifier from the previous DM. The previous tried to nerf him, but went a little the other way to begin with, and the Artificer through a tantrum. After some arguments, the DM left. And guess who got to pick it up?</p><p></p><p>I've been running a game at Level 13, and am feeling really terrible about continuing it. The players(on their own accord) travelled to Avernus, and since I was really busy, decided that I would use Baldur's Gate: Descent into Avernus as a basis for the quest. They decided to go meet Bel, who was one of the player's patron(that player had left on terrible terms), and the Artificer refuse to leave, after refusing his deal. Bel released the Fire Giants, and the Paladin went straight for Bel. Bel usually wouldn't attack, unless threatened, and but the Paladin openly went for him. Bel destroyed him. After the fight went south quickly, the Wizard teleported everyone out.</p><p></p><p>The artificer began complaining that he wasn't as powerful as everybody, and asked me as the DM to make him more powerful. I ,in an attempt to avoid an argument, mentioned the scroll of True Polymorph(random drop from previous DM), and after some deliberation, he chose a Ki-Rin. Okay then... the group lacked a healer I guess?</p><p></p><p>They travelled to Arkhan's tower for the Barbarian's own quest, and after some things there, they encountered what was supposed to be the BBEG. He was with a few cronies that in total I thought was quite a hard fight. They crushed him. I posted before about this, and received some advice about his stat block(Thanks to all who helped). Anyway, they travelled to the person they were searching for(he had a magic watch that had the power over time). He had destroyed it after splintering himself through the timeline, and the players exited his base.</p><p></p><p>They encountered Kostchetchie(spelt that wrong for sure), and after destroying the Chain Devil and Hell Hounds, freed him. The Artfificer moaned that with his passive he would have been able to see them(didn't actually say if I had rolled stealth), but I thought that since these devils had the sole purpose of getting the jump on someone, they would know how to hide from people. Is that my fault for making a wrong call? Naturally I'm biased on it., and would love to hear your opinions.</p><p></p><p>Kost(not spelling it again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) led them to Zariel and for the second time in 4 sessions, picked a fight with an Archdevil. Something important to note, is that the Paladin had drawn the card on the Deck of Many that meant a devil hated him, and since he was an aasimar, I made it Zariel ahead of time(he is everything she used to be). The paladin flew up to Zariel and dealt to fairly good blows to her, before Zariel dropped him in one round. The Barb flew up to Zariel as his action(she had flown 120ft up), and the Wizard threw a Synaptic Static, since it already had Protection of Evil. And the Ki-Rin/Artificer complained that he was useless. The paladin at this point quietly began to make death saves. The Ki-rin shouted out to the sky that he wants help, and he doesn't care who gives it. Nothing happened immediately, and he got annoyed at me( I might make Bel appear towards the end, steal the glory and take the throne).</p><p></p><p>This morning, he spent half an hour shouting at me, saying that I don't care about how my players feel, and that is typical for how I treat people in general. I also favour others, because I'm a minmaxer and view the 18th level cleric as extremely useful despite having prepared spells he can't change apparently. I was not innocent in that argument, but it made me think.</p><p></p><p>We are playing again tonight(lots of sessions in a short period of time), and I'm afraid a TPK may occur and it'll be my fault, and that the Ki-Rin will suck the fun out, by correcting me at any point. Is it my fault if the party dies? I put Kost near the after all, and if they turned his offer down, they would likely never be in a good enough position to strike her again. How do I solve the definitely deadly encounter they are in(Kost has like 3 ranged attacks that he can do once each, so he's not that helpful).</p><p></p><p>I don't want to just kick someone out since they annoyed me, and he's my twin, so I can't really do that without an immense backlash. The dragonborn at the end of last session said that he was looking forward to the fight as well.</p><p></p><p>I'm just really stuck.</p></blockquote><p></p>
[QUOTE="NotQuiteANoble, post: 8214148, member: 7029767"] Hello all. Before I dive into this, I want to make it clear that I don't know if the problem is actually the way I'm doing it. The party consists of a Dragonborn Zealot Barb, an Aasimar Ancients Paladin, an Elf Scribe Wizard, and an Artificer turned Ki-Rin. I picked up the game at level 13 after the resident DM quit. Without further ado... Previously, the Artificer had built a 2D12(!) dealing hammer that could cast Haste and double strength for the damage modifier from the previous DM. The previous tried to nerf him, but went a little the other way to begin with, and the Artificer through a tantrum. After some arguments, the DM left. And guess who got to pick it up? I've been running a game at Level 13, and am feeling really terrible about continuing it. The players(on their own accord) travelled to Avernus, and since I was really busy, decided that I would use Baldur's Gate: Descent into Avernus as a basis for the quest. They decided to go meet Bel, who was one of the player's patron(that player had left on terrible terms), and the Artificer refuse to leave, after refusing his deal. Bel released the Fire Giants, and the Paladin went straight for Bel. Bel usually wouldn't attack, unless threatened, and but the Paladin openly went for him. Bel destroyed him. After the fight went south quickly, the Wizard teleported everyone out. The artificer began complaining that he wasn't as powerful as everybody, and asked me as the DM to make him more powerful. I ,in an attempt to avoid an argument, mentioned the scroll of True Polymorph(random drop from previous DM), and after some deliberation, he chose a Ki-Rin. Okay then... the group lacked a healer I guess? They travelled to Arkhan's tower for the Barbarian's own quest, and after some things there, they encountered what was supposed to be the BBEG. He was with a few cronies that in total I thought was quite a hard fight. They crushed him. I posted before about this, and received some advice about his stat block(Thanks to all who helped). Anyway, they travelled to the person they were searching for(he had a magic watch that had the power over time). He had destroyed it after splintering himself through the timeline, and the players exited his base. They encountered Kostchetchie(spelt that wrong for sure), and after destroying the Chain Devil and Hell Hounds, freed him. The Artfificer moaned that with his passive he would have been able to see them(didn't actually say if I had rolled stealth), but I thought that since these devils had the sole purpose of getting the jump on someone, they would know how to hide from people. Is that my fault for making a wrong call? Naturally I'm biased on it., and would love to hear your opinions. Kost(not spelling it again :) ) led them to Zariel and for the second time in 4 sessions, picked a fight with an Archdevil. Something important to note, is that the Paladin had drawn the card on the Deck of Many that meant a devil hated him, and since he was an aasimar, I made it Zariel ahead of time(he is everything she used to be). The paladin flew up to Zariel and dealt to fairly good blows to her, before Zariel dropped him in one round. The Barb flew up to Zariel as his action(she had flown 120ft up), and the Wizard threw a Synaptic Static, since it already had Protection of Evil. And the Ki-Rin/Artificer complained that he was useless. The paladin at this point quietly began to make death saves. The Ki-rin shouted out to the sky that he wants help, and he doesn't care who gives it. Nothing happened immediately, and he got annoyed at me( I might make Bel appear towards the end, steal the glory and take the throne). This morning, he spent half an hour shouting at me, saying that I don't care about how my players feel, and that is typical for how I treat people in general. I also favour others, because I'm a minmaxer and view the 18th level cleric as extremely useful despite having prepared spells he can't change apparently. I was not innocent in that argument, but it made me think. We are playing again tonight(lots of sessions in a short period of time), and I'm afraid a TPK may occur and it'll be my fault, and that the Ki-Rin will suck the fun out, by correcting me at any point. Is it my fault if the party dies? I put Kost near the after all, and if they turned his offer down, they would likely never be in a good enough position to strike her again. How do I solve the definitely deadly encounter they are in(Kost has like 3 ranged attacks that he can do once each, so he's not that helpful). I don't want to just kick someone out since they annoyed me, and he's my twin, so I can't really do that without an immense backlash. The dragonborn at the end of last session said that he was looking forward to the fight as well. I'm just really stuck. [/QUOTE]
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