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Is my brother a problem player? Or am I just a bad DM?
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<blockquote data-quote="Urriak Uruk" data-source="post: 8214515" data-attributes="member: 7015558"><p>This is just your side of the story, so it's difficult to diagnose. That said, reading the OP gave flashbacks of when I tried taking over a game and it went really, really poorly.</p><p></p><p>I won't get into the details, but let's just say that the previous DM ended his last quest (knowing I was taking over after) so that the party got a 1.5 million gold reward. Which I'll say, just breaks any future missions, ever. When I tried to change the economy (inflation!) a couple players vociferously complained. When they started calling me rude names because of it I stepped down as DM, but it had become too late... the others eventually kicked me out they were so upset about the whole thing.</p><p></p><p>I now have an entirely different group of players I DM, and have since learned by comparison that this previous group was extremely toxic so that everyone had a share of the blame. That said, my advice is that what you're currently doing is not working. So here is my advice;</p><p></p><p>1. Check in on each of the player's individually. If everyone is having a problem with the game, but only a couple are speaking out, you have a very bad situation and this campaign is probably beyond saving. If it is only your brother who is upset, that's a different story.</p><p></p><p>2. If it is just your brother who has the problem, ask him directly, "What is it you enjoy about D&D?" If it's being powerful, give him something so he's powerful. If it's being useful, give him stuff so he's useful. Ignore balance, you can always make your enemies tougher.</p><p></p><p>3. If everyone in your game has a problem, this campaign is not worth fixing. It's not even originally your vision, so why save it? So I would do whatever you personally prefer; step down as DM, and say that you don't think your style of DMing is the best for this group, or say that this campaign is too difficult to run, and that you'd like to start something entirely new.</p><p></p><p>That's my advice! I think you need to do some info-gathering before you can make the best decision.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8214515, member: 7015558"] This is just your side of the story, so it's difficult to diagnose. That said, reading the OP gave flashbacks of when I tried taking over a game and it went really, really poorly. I won't get into the details, but let's just say that the previous DM ended his last quest (knowing I was taking over after) so that the party got a 1.5 million gold reward. Which I'll say, just breaks any future missions, ever. When I tried to change the economy (inflation!) a couple players vociferously complained. When they started calling me rude names because of it I stepped down as DM, but it had become too late... the others eventually kicked me out they were so upset about the whole thing. I now have an entirely different group of players I DM, and have since learned by comparison that this previous group was extremely toxic so that everyone had a share of the blame. That said, my advice is that what you're currently doing is not working. So here is my advice; 1. Check in on each of the player's individually. If everyone is having a problem with the game, but only a couple are speaking out, you have a very bad situation and this campaign is probably beyond saving. If it is only your brother who is upset, that's a different story. 2. If it is just your brother who has the problem, ask him directly, "What is it you enjoy about D&D?" If it's being powerful, give him something so he's powerful. If it's being useful, give him stuff so he's useful. Ignore balance, you can always make your enemies tougher. 3. If everyone in your game has a problem, this campaign is not worth fixing. It's not even originally your vision, so why save it? So I would do whatever you personally prefer; step down as DM, and say that you don't think your style of DMing is the best for this group, or say that this campaign is too difficult to run, and that you'd like to start something entirely new. That's my advice! I think you need to do some info-gathering before you can make the best decision. [/QUOTE]
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