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Is my Dark Naga unfair?
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<blockquote data-quote="Obryn" data-source="post: 5962578" data-attributes="member: 11821"><p>Good call! Using the old MB, and adjusting what I've memorized. haven't memorized that - thanks!</p></blockquote><p>You might want to adjust the recharge rate for Impenetrable Gaze. 3+ rolling twice a round means it has just an 11.1% chance of not being able to use it at least once per round (dropping to 3.7% when bloodied), which effectively makes it an at-will. 4+ would make it 25% (12.5%), 5+ would be 44.4% (29.6%). If the intent is to prevent it from downgrading a move action to do it twice, then maybe 1/round or 1/turn would be a better way of doing.[/quote]</p><p>Thanks for checking my math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I want it to be NEARLY an at-will, but not necessarily every single one of its turns. I want it to play games with conditions, basically. I might up it to 4-6; I want the potential to do it more than 1/round without being a guarantee, especially when bloodied.</p><p></p><p></p><p>Good call. Could probably do something with the psychic arc...</p><p></p><p></p><p>This was intentional, actually. I figured if my Solo is only getting 3-4 attacks/round, it needs some compensation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The secondary attacks 1d8 less damage, each, so it's kind of built in. Not a huge difference, but yeah.</p><p></p><p>Given that it's a solo, I don't want to penalize it for attacking up to about 5 times on its turn. I was thinking 4 attacks, plus a Minor. Since I normally have 5 PCs, the extra minor attack at Init+10 seemed okay.</p><p></p><p></p><p>Thanks for the feedback!</p><p></p><p>-O</p><p>[/QUOTE]</p>
[QUOTE="Obryn, post: 5962578, member: 11821"] Good call! Using the old MB, and adjusting what I've memorized. haven't memorized that - thanks! [/quote]You might want to adjust the recharge rate for Impenetrable Gaze. 3+ rolling twice a round means it has just an 11.1% chance of not being able to use it at least once per round (dropping to 3.7% when bloodied), which effectively makes it an at-will. 4+ would make it 25% (12.5%), 5+ would be 44.4% (29.6%). If the intent is to prevent it from downgrading a move action to do it twice, then maybe 1/round or 1/turn would be a better way of doing.[/quote] Thanks for checking my math. :) I want it to be NEARLY an at-will, but not necessarily every single one of its turns. I want it to play games with conditions, basically. I might up it to 4-6; I want the potential to do it more than 1/round without being a guarantee, especially when bloodied. Good call. Could probably do something with the psychic arc... This was intentional, actually. I figured if my Solo is only getting 3-4 attacks/round, it needs some compensation. :) The secondary attacks 1d8 less damage, each, so it's kind of built in. Not a huge difference, but yeah. Given that it's a solo, I don't want to penalize it for attacking up to about 5 times on its turn. I was thinking 4 attacks, plus a Minor. Since I normally have 5 PCs, the extra minor attack at Init+10 seemed okay. Thanks for the feedback! -O [/QUOTE]
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Is my Dark Naga unfair?
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