Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is my DM being fair?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7140516" data-attributes="member: 6677017"><p>It's definitely unfortunate timing at least. Whether it is reasonable or not depends on the nature of the campaign. Does the DM have something in particular in mind that requires a reasonable chance of the party being surprised now and again? If so, then allowing that feat could very well have messed things up so much he'll have to artificially make things more difficult for your character (would you rather have the feat and see it's actual effects nerfed in play because all the enemies seem to be absurdly good at stealth and such now, or just have the DM tell you it isn't a good fit for the campaign and he'd prefer if you switched it for another).</p><p></p><p>As an example, I'm running a 5e game for a group new to 5e. The one player who isn't new to 5e considered a rogue with Observant. The problem is that the intention of this game is to let the new players get a good feel for how 5e plays. We're playing the first two adventures in Tales From the Yawning Portal, which are trap filled dungeon adventures. Observant means he's almost never going to miss a trap, since none of them have a DC higher than his passive perception would be with Observant. Now, I consider traps as something you actually have to make a bit of effort to avoid as a basic part of the game experience. Taking that feat would essentially mean that the group is deprived of that particular element of play. We went back and forth discussing it, he mentioning that spotting the trap doesn't necessarily mean you know how to disarm it (true), etc. But I'm looking at the adventure and thinking that as a player I'd have a better time actually having the traps matter. What I finally decided is that if he did want to play that character (he had other ideas, and that isn't the one he went with) we'd have a talk with the rest of the group first. I'd explain the situation, let them know how their experience would change if this feat were in the game, and let them decide what they wanted to do.</p><p></p><p>The feat isn't overpowered--but it is game changing. The same could be true about Alert, and you might want to ask him about it. Perhaps his reasoning will make sense to you once you hear it, or perhaps your reasoning will make sense to him. (The funny thing is, as much as I take a hardline DM empowerment angle on the forums, I'm a push over to a well-reasoned proposal in my actual games. One of my players in particular is always able to come up with a perfectly reasonable proposal that breaks my rules in a non-objectionable way.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7140516, member: 6677017"] It's definitely unfortunate timing at least. Whether it is reasonable or not depends on the nature of the campaign. Does the DM have something in particular in mind that requires a reasonable chance of the party being surprised now and again? If so, then allowing that feat could very well have messed things up so much he'll have to artificially make things more difficult for your character (would you rather have the feat and see it's actual effects nerfed in play because all the enemies seem to be absurdly good at stealth and such now, or just have the DM tell you it isn't a good fit for the campaign and he'd prefer if you switched it for another). As an example, I'm running a 5e game for a group new to 5e. The one player who isn't new to 5e considered a rogue with Observant. The problem is that the intention of this game is to let the new players get a good feel for how 5e plays. We're playing the first two adventures in Tales From the Yawning Portal, which are trap filled dungeon adventures. Observant means he's almost never going to miss a trap, since none of them have a DC higher than his passive perception would be with Observant. Now, I consider traps as something you actually have to make a bit of effort to avoid as a basic part of the game experience. Taking that feat would essentially mean that the group is deprived of that particular element of play. We went back and forth discussing it, he mentioning that spotting the trap doesn't necessarily mean you know how to disarm it (true), etc. But I'm looking at the adventure and thinking that as a player I'd have a better time actually having the traps matter. What I finally decided is that if he did want to play that character (he had other ideas, and that isn't the one he went with) we'd have a talk with the rest of the group first. I'd explain the situation, let them know how their experience would change if this feat were in the game, and let them decide what they wanted to do. The feat isn't overpowered--but it is game changing. The same could be true about Alert, and you might want to ask him about it. Perhaps his reasoning will make sense to you once you hear it, or perhaps your reasoning will make sense to him. (The funny thing is, as much as I take a hardline DM empowerment angle on the forums, I'm a push over to a well-reasoned proposal in my actual games. One of my players in particular is always able to come up with a perfectly reasonable proposal that breaks my rules in a non-objectionable way.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is my DM being fair?
Top