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General Tabletop Discussion
*Dungeons & Dragons
Is my DM being fair?
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<blockquote data-quote="Shiroiken" data-source="post: 7140581" data-attributes="member: 6775477"><p>Fair is hard to say. It's the DM's game, but you don't have to play in that campaign either. If the DM is being "unfair" (in your opinion), then you might be better off leaving for a different game. The obvious solution is to talk things out with the DM and the rest of the group.</p><p></p><p>Is the DM also new? I'm guess so, because if he thinks Alert and Lucky are the "broken" feats, then he hasn't seen Sharpshooter abused yet. For a new DM, I'd strongly advise against using optional rules until comfortable with the system (the variant human and feats are completely optional). This would probably require a rebuild of your character, or perhaps retiring that one and making a new one is better.</p><p></p><p>If the DM is experienced, but has issues with certain feats, then I'd suggest asking for an approved list of Feats. This puts the onus on him to determine what is and is not "broken." Once you have the list, pick whatever one seems best for you and then avoid Feats for the rest of the game. Obviously the DM doesn't like 5E's "mega-feats," which are about equal to 3 feats from 3E/4E/Pathfinder, and will probably limit things down to only the weaker feats (which are worse than the ASI). Good options: Healer (if you're a Thief, you can do this as a Bonus Action), Mobile (if you use Two Weapon Fighting, you can fight and run to safety each round), Resilient (extra Saving Throw Proficiency is awesome - choose Con or Wis), or Sharpshooter (the only Feat I feel is actually a bit too strong).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7140581, member: 6775477"] Fair is hard to say. It's the DM's game, but you don't have to play in that campaign either. If the DM is being "unfair" (in your opinion), then you might be better off leaving for a different game. The obvious solution is to talk things out with the DM and the rest of the group. Is the DM also new? I'm guess so, because if he thinks Alert and Lucky are the "broken" feats, then he hasn't seen Sharpshooter abused yet. For a new DM, I'd strongly advise against using optional rules until comfortable with the system (the variant human and feats are completely optional). This would probably require a rebuild of your character, or perhaps retiring that one and making a new one is better. If the DM is experienced, but has issues with certain feats, then I'd suggest asking for an approved list of Feats. This puts the onus on him to determine what is and is not "broken." Once you have the list, pick whatever one seems best for you and then avoid Feats for the rest of the game. Obviously the DM doesn't like 5E's "mega-feats," which are about equal to 3 feats from 3E/4E/Pathfinder, and will probably limit things down to only the weaker feats (which are worse than the ASI). Good options: Healer (if you're a Thief, you can do this as a Bonus Action), Mobile (if you use Two Weapon Fighting, you can fight and run to safety each round), Resilient (extra Saving Throw Proficiency is awesome - choose Con or Wis), or Sharpshooter (the only Feat I feel is actually a bit too strong). [/QUOTE]
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Is my DM being fair?
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