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Is my DM being fair?
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<blockquote data-quote="ad_hoc" data-source="post: 7141183" data-attributes="member: 6748898"><p>This is a perfectly fine thing to do. It's a long game. Some campaigns last years. If a rule isn't working it should be changed.</p><p></p><p>That said, it sounds like the DM doesn't understand surprise and initiative like others have said.</p><p></p><p>If everyone is aware of everyone else there shouldn't be surprise (99% of the time). Even if someone does something suddenly it should be assumed that everyone is expecting it. The character who is the first to shout that they attack should not be getting an extra turn which it sounds like is what is happening here. Otherwise, that's exactly what will end up happening.</p><p></p><p>You also mentioned rolls for every little thing. That isn't the way 5e works either. Most of the time a character should just do it.</p><p></p><p>You only roll if all of the following are true:</p><p></p><p>The outcome is in doubt (neither success or failure is assured)</p><p>There is a meaningful consequence for failure</p><p>It is interesting</p><p></p><p>Game time shouldn't be spent on things that aren't interesting and don't have consequence.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7141183, member: 6748898"] This is a perfectly fine thing to do. It's a long game. Some campaigns last years. If a rule isn't working it should be changed. That said, it sounds like the DM doesn't understand surprise and initiative like others have said. If everyone is aware of everyone else there shouldn't be surprise (99% of the time). Even if someone does something suddenly it should be assumed that everyone is expecting it. The character who is the first to shout that they attack should not be getting an extra turn which it sounds like is what is happening here. Otherwise, that's exactly what will end up happening. You also mentioned rolls for every little thing. That isn't the way 5e works either. Most of the time a character should just do it. You only roll if all of the following are true: The outcome is in doubt (neither success or failure is assured) There is a meaningful consequence for failure It is interesting Game time shouldn't be spent on things that aren't interesting and don't have consequence. [/QUOTE]
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