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Is my DM being fair?
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<blockquote data-quote="billd91" data-source="post: 7141749" data-attributes="member: 3400"><p>I think your DM needs to loosen up. He's what? 2 for 2 on thinking feats are too powerful? That screams he's not ready to DM a campaign using feats and he should consider just giving out the stat boosts instead. </p><p></p><p>It's also clear he doesn't understand initiative, much less surprise. First action resolution doesn't go to the first player at the table saying they're doing something - it goes to the PC who reacts quickest. To riff off the western example above, consider Irving the 142nd fastest gun... in the West (Irving! Irving!). Irving makes a mistake in his quest to find the 143rd fastest gun (someone he feels he can beat) but encounters 141 instead. Out on the street, high noon, Irving starts to go for his gun (the player declares he's gonna draw and so the GM calls for the initiative roll). And, as expected, 141 rolls better on his initiative. That doesn't mean he's a Jedi, mind reader, or time traveler. It means he correctly interpreted Irving's hand twitch and got the drop on him before Irving could finish his attempt to draw his gun.</p><p></p><p>(Fortunately, we know Irving didn't get slain by 141 after all. Rather, he was twirling his gun around and butterfingers Irving gunned <strong>himself</strong> down.)</p><p><em>My apologies to Dr. Demento for the example.</em></p></blockquote><p></p>
[QUOTE="billd91, post: 7141749, member: 3400"] I think your DM needs to loosen up. He's what? 2 for 2 on thinking feats are too powerful? That screams he's not ready to DM a campaign using feats and he should consider just giving out the stat boosts instead. It's also clear he doesn't understand initiative, much less surprise. First action resolution doesn't go to the first player at the table saying they're doing something - it goes to the PC who reacts quickest. To riff off the western example above, consider Irving the 142nd fastest gun... in the West (Irving! Irving!). Irving makes a mistake in his quest to find the 143rd fastest gun (someone he feels he can beat) but encounters 141 instead. Out on the street, high noon, Irving starts to go for his gun (the player declares he's gonna draw and so the GM calls for the initiative roll). And, as expected, 141 rolls better on his initiative. That doesn't mean he's a Jedi, mind reader, or time traveler. It means he correctly interpreted Irving's hand twitch and got the drop on him before Irving could finish his attempt to draw his gun. (Fortunately, we know Irving didn't get slain by 141 after all. Rather, he was twirling his gun around and butterfingers Irving gunned [b]himself[/b] down.) [i]My apologies to Dr. Demento for the example.[/i] [/QUOTE]
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