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Is my DM being fair?
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<blockquote data-quote="Mercule" data-source="post: 7142042" data-attributes="member: 5100"><p>Interesting. I've had Lucky and Alert in my game and found neither one particularly broken. In fact, I use Lucky as the stand-in for action points when running Eberron and give it away for free to 1st level characters -- unless they want a Dragonmark. I've also played a character with Lucky and probably made almost perfect use of it. Still not broken and did not annoy the DM. It plays much, much better than it reads.</p><p></p><p>The Ranger in my current game considered taking Sharpshooter, but opted for +2 Dexterity, instead. Here's why -- the feat grants three abilities:</p><p>1) No disadvantage at long range. I've yet to see this come up in a game. It's a ribbon ability, especially if you're using a bow or crossbow that have longer ranges than pretty much any dungeon visibility.</p><p>2) Ignore cover. When compared to the +2 Dexterity, the choice is actually, "Would you rather have a +2 to hit with bows half the time and a +5 to hit with bows every few sessions or get a +1 to hit and damage all the time with bows and melee weapons (that you use) as well as a +1 to saves against about half the savable attack spells in the game and a +1 to AC?" The math of a +2 to hit vs. a +1/+1 hit/dmg is pretty even. Throw in the other benefits, and this one makes little sense until you've maxed your dexterity or if you're in a Robin Hood/William Tell game.</p><p>3) Ranged "power attack". At low levels, the attack penalty actually causes you to miss enough that the net effect on damage means the range of ACs you're likely to encounter at low levels (12-18 AC) are going to benefit only slightly vs. the stat boost (5.25 mean for SS, 5.10 mean for stat +2). It almost immediately starts to swing more in favor of the SS as your proficiency bonus (and stat bonus) improves. It's a boost, but not crazy and potentially makes the whole thing a break-even with the +2 Dexterity.</p><p></p><p>As others have said, it's really your DM's call about whether to allow feats or not. I allow all PHB feats but cherry pick from the UA feats, so it'd be a bit hypocritical for me to say he can't cherry pick. I don't think I'd do it the same way, though. If there are that many core feats that he doesn't like, maybe he should say feats are not permitted. Alternatively, he should be clear that feats are discouraged and should be assumed to be off limits unless explicitly included as an option.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7142042, member: 5100"] Interesting. I've had Lucky and Alert in my game and found neither one particularly broken. In fact, I use Lucky as the stand-in for action points when running Eberron and give it away for free to 1st level characters -- unless they want a Dragonmark. I've also played a character with Lucky and probably made almost perfect use of it. Still not broken and did not annoy the DM. It plays much, much better than it reads. The Ranger in my current game considered taking Sharpshooter, but opted for +2 Dexterity, instead. Here's why -- the feat grants three abilities: 1) No disadvantage at long range. I've yet to see this come up in a game. It's a ribbon ability, especially if you're using a bow or crossbow that have longer ranges than pretty much any dungeon visibility. 2) Ignore cover. When compared to the +2 Dexterity, the choice is actually, "Would you rather have a +2 to hit with bows half the time and a +5 to hit with bows every few sessions or get a +1 to hit and damage all the time with bows and melee weapons (that you use) as well as a +1 to saves against about half the savable attack spells in the game and a +1 to AC?" The math of a +2 to hit vs. a +1/+1 hit/dmg is pretty even. Throw in the other benefits, and this one makes little sense until you've maxed your dexterity or if you're in a Robin Hood/William Tell game. 3) Ranged "power attack". At low levels, the attack penalty actually causes you to miss enough that the net effect on damage means the range of ACs you're likely to encounter at low levels (12-18 AC) are going to benefit only slightly vs. the stat boost (5.25 mean for SS, 5.10 mean for stat +2). It almost immediately starts to swing more in favor of the SS as your proficiency bonus (and stat bonus) improves. It's a boost, but not crazy and potentially makes the whole thing a break-even with the +2 Dexterity. As others have said, it's really your DM's call about whether to allow feats or not. I allow all PHB feats but cherry pick from the UA feats, so it'd be a bit hypocritical for me to say he can't cherry pick. I don't think I'd do it the same way, though. If there are that many core feats that he doesn't like, maybe he should say feats are not permitted. Alternatively, he should be clear that feats are discouraged and should be assumed to be off limits unless explicitly included as an option. [/QUOTE]
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