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Is my DM being fair?
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<blockquote data-quote="Kalshane" data-source="post: 7147391" data-attributes="member: 9505"><p>The feat, as-written, negates surprise. Nowhere in the text does it say you automatically know where your foes are.</p><p></p><p>A character with Alert has opportunities other characters don't. 1) They can take reactions during an ambush scenario (such as Shield or Deflect Arrows). 2) They can take cover or ready an action. 3) Because unseen opponents don't have advantage against them, they're in a much better place defensively than their non-alert comrades. 4) They're immune to the auto-crit effect of the Assassin's Assassinate ability.</p><p></p><p>I really don't see why running the game as-written for both Surprise and the Alert feat is "Bad DMing" or "screwing over the character that took the feat." The feat is plenty powerful without also allowing it to make the character omniscient anytime combat occurs.</p><p></p><p>ETA: D&D requires players to make decisions with incomplete information all the time: "Do we trust the vizier, or do we think he's trying to overthrow the king" "Do use my fireball now or do I hold back in case I need to counterspell later?" "Do we take the left or right fork in the dungeon?" This is no different.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7147391, member: 9505"] The feat, as-written, negates surprise. Nowhere in the text does it say you automatically know where your foes are. A character with Alert has opportunities other characters don't. 1) They can take reactions during an ambush scenario (such as Shield or Deflect Arrows). 2) They can take cover or ready an action. 3) Because unseen opponents don't have advantage against them, they're in a much better place defensively than their non-alert comrades. 4) They're immune to the auto-crit effect of the Assassin's Assassinate ability. I really don't see why running the game as-written for both Surprise and the Alert feat is "Bad DMing" or "screwing over the character that took the feat." The feat is plenty powerful without also allowing it to make the character omniscient anytime combat occurs. ETA: D&D requires players to make decisions with incomplete information all the time: "Do we trust the vizier, or do we think he's trying to overthrow the king" "Do use my fireball now or do I hold back in case I need to counterspell later?" "Do we take the left or right fork in the dungeon?" This is no different. [/QUOTE]
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