Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is my DM being fair?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7156117" data-attributes="member: 6704184"><p>I'm fairly sure that it works thus:</p><p></p><p>The enemy ambushes the party. The <em>AMBUSH</em> happens regardless of any feats. The only way to avoid it is to notice the enemies laying in wait. </p><p></p><p>1 member of the party has a way to negate surprise. No one else does. </p><p></p><p>The enemy attacks, initiating combat. Roll initiative. The enemies are visible now, because they are <em>attacking because combat happens simultaneously.</em> </p><p></p><p>5e has no surprise round, and rounds happen simultaneously. </p><p></p><p>The unsurprisable guy, and one other party member, go before the ambushers. What does this mean? It means they react instantly to the sight of the first attacker moving to attack, <em>before</em> the attack mechanically happens. Thematically, the ambushers are just starting to move at this point. </p><p></p><p>Mr. No Surprise gets to act as normal, because his <em>reflexes</em> are that good. He suffers no ill effect from being ambushed. He can't be subjected to the psuedo-paralysis known as Surprise. </p><p></p><p>Mr. Good Initiative gets...to use a bonus action, draw a weapon, and that's it. His reflexes are good, but not good enough to avoid the psuedo paralysis of Surprise. </p><p></p><p>Attackers go, getting full turns. Other party members go, getting their abbreviated turns. Next round, combat runs as normal. </p><p></p><p></p><p>There is no reason that declaring the teleportation would be what triggers initiative. It would be the moment the attackers begin to attack. WHich would mean they are already in the space, spells being intoned, arrows being drawn, whatever. If Dary the Rogue is Alert, and beats everyone else's init, he is so Alert and fast, that the moment the enemy begins intoning that attack spell, or pulling back that bow string, he is able to throw his daggerdaggerdagger, entirely unaffected by the ambush.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7156117, member: 6704184"] I'm fairly sure that it works thus: The enemy ambushes the party. The [I]AMBUSH[/I] happens regardless of any feats. The only way to avoid it is to notice the enemies laying in wait. 1 member of the party has a way to negate surprise. No one else does. The enemy attacks, initiating combat. Roll initiative. The enemies are visible now, because they are [I]attacking because combat happens simultaneously.[/I] 5e has no surprise round, and rounds happen simultaneously. The unsurprisable guy, and one other party member, go before the ambushers. What does this mean? It means they react instantly to the sight of the first attacker moving to attack, [I]before[/I] the attack mechanically happens. Thematically, the ambushers are just starting to move at this point. Mr. No Surprise gets to act as normal, because his [I]reflexes[/I] are that good. He suffers no ill effect from being ambushed. He can't be subjected to the psuedo-paralysis known as Surprise. Mr. Good Initiative gets...to use a bonus action, draw a weapon, and that's it. His reflexes are good, but not good enough to avoid the psuedo paralysis of Surprise. Attackers go, getting full turns. Other party members go, getting their abbreviated turns. Next round, combat runs as normal. There is no reason that declaring the teleportation would be what triggers initiative. It would be the moment the attackers begin to attack. WHich would mean they are already in the space, spells being intoned, arrows being drawn, whatever. If Dary the Rogue is Alert, and beats everyone else's init, he is so Alert and fast, that the moment the enemy begins intoning that attack spell, or pulling back that bow string, he is able to throw his daggerdaggerdagger, entirely unaffected by the ambush. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is my DM being fair?
Top