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Is my DM being fair?
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<blockquote data-quote="pming" data-source="post: 7156696" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>After playing with feats for almost a year (guestimate), I/we (my group) came to the conclusion that all feats are OP...if the DM doesn't change the game reality/rules to compensate.</p><p></p><p>Feats give you stuff the core rules don't. The core rules are the core rules because, well, they are the core rules. Feats are OPTIONAL things. The game takes into account that a character may get another +1 to his Intelligence...it doesn't take into account that a character is suddenly "immune" to being Surprised. That's where the DM has to step in.</p><p></p><p>The DM <em>is required</em> to re-jigger much of the game reality the moment he/she decides to use Feats (and MC'ing while we're at it). If there are people out there that can train themselves to be "never surprised", well, that changes a HUGE dynamic. Guardsmen, for example, would likely be required to show that they are "hyper-alert" (re: have the Alert feat)...because, honestly, why <em>wouldn't</em> that become a requirement for any serious protection? Outriders for a caravan? Need "Alert". Bodyguards? Need "Alert". Spies/assassins? Need "Alert". And this is just ONE Feat. Now multiply that by however many feats there are that "give you something more rather than just make you better"...because "...you can not be Surprised" is <em>FAR</em> different from "...you can roll again if you are surprised; success means you are not surprised after all".</p><p></p><p>In short: You're DM isn't being "unfair" regarding Feats, so much as being "unprepared" regarding Feats.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7156696, member: 45197"] Hiya! After playing with feats for almost a year (guestimate), I/we (my group) came to the conclusion that all feats are OP...if the DM doesn't change the game reality/rules to compensate. Feats give you stuff the core rules don't. The core rules are the core rules because, well, they are the core rules. Feats are OPTIONAL things. The game takes into account that a character may get another +1 to his Intelligence...it doesn't take into account that a character is suddenly "immune" to being Surprised. That's where the DM has to step in. The DM [I]is required[/I] to re-jigger much of the game reality the moment he/she decides to use Feats (and MC'ing while we're at it). If there are people out there that can train themselves to be "never surprised", well, that changes a HUGE dynamic. Guardsmen, for example, would likely be required to show that they are "hyper-alert" (re: have the Alert feat)...because, honestly, why [I]wouldn't[/I] that become a requirement for any serious protection? Outriders for a caravan? Need "Alert". Bodyguards? Need "Alert". Spies/assassins? Need "Alert". And this is just ONE Feat. Now multiply that by however many feats there are that "give you something more rather than just make you better"...because "...you can not be Surprised" is [I]FAR[/I] different from "...you can roll again if you are surprised; success means you are not surprised after all". In short: You're DM isn't being "unfair" regarding Feats, so much as being "unprepared" regarding Feats. ^_^ Paul L. Ming [/QUOTE]
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