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Is my DM being fair?
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<blockquote data-quote="James Gasik" data-source="post: 7156762" data-attributes="member: 6877472"><p>It's funny. Not long ago, I got into a heavy discussion about spellcasting, somatic components, and spellcasting focuses (focii?). I felt the rules were too restrictive in some cases, and immediately, several people said I was wrong because Warcaster exists. I responded by saying "Warcaster is a feat, and feats are optional, we shouldn't be balancing the game based on how it may interact with optional rules elements".</p><p></p><p>Now I just read a post where someone says "the core game isn't balanced with Feats, you need to adjust the game if you use Feats in it". ^-^</p><p></p><p>While I agree with that principle, I do feel the need to point out that there are other ways to render a character immune to being surprised in the core game. They may be high level options, like Foresight, but they do exist. So the game already assumes that unusually prescient characters can exist who can dodge attacks they are completely unaware of. </p><p></p><p>Consider this conversation. An invisible opponent attacks Batman.</p><p></p><p>"What, but how did you...?"</p><p></p><p>"I've trained to fight unseen opponents extensively, and I realized that if an invisible assailant were to ambush me, this would be an ideal time to do so. Also, I'm Batman."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7156762, member: 6877472"] It's funny. Not long ago, I got into a heavy discussion about spellcasting, somatic components, and spellcasting focuses (focii?). I felt the rules were too restrictive in some cases, and immediately, several people said I was wrong because Warcaster exists. I responded by saying "Warcaster is a feat, and feats are optional, we shouldn't be balancing the game based on how it may interact with optional rules elements". Now I just read a post where someone says "the core game isn't balanced with Feats, you need to adjust the game if you use Feats in it". ^-^ While I agree with that principle, I do feel the need to point out that there are other ways to render a character immune to being surprised in the core game. They may be high level options, like Foresight, but they do exist. So the game already assumes that unusually prescient characters can exist who can dodge attacks they are completely unaware of. Consider this conversation. An invisible opponent attacks Batman. "What, but how did you...?" "I've trained to fight unseen opponents extensively, and I realized that if an invisible assailant were to ambush me, this would be an ideal time to do so. Also, I'm Batman." [/QUOTE]
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