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Is my DM setting us up for failure? [Minor Spoilers for Demon Queen's Enclave]
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<blockquote data-quote="Fanaelialae" data-source="post: 4938889" data-attributes="member: 53980"><p>Also, 4e favors the approach of acquiring gear (during adventures) over creating it. Based on the DMG treasure tables, gear you find is <strong>always</strong> above your level. You cannot craft an item above your level and gold is also (probably, though I'm not 100% certain of this as I haven't done a hard comparison) scarcer than it was in 3.x. </p><p></p><p>So even if you meet an NPC capable of crafting an item above your level, it'd be unusual for you to be able to afford it.</p><p></p><p>That said, Jack's correct in that items make up a much smaller portion of your overall power than they did in previous editions.</p><p></p><p></p><p>In Wayne's case, however, the situation is probably exacerbated by the fact that his party is regularly facing higher level monsters while using lower level gear. A +1 here or there is barely noticeable when facing creatures of your level, but if the DM is regularly using level +3 creatures (whose defenses are also +3 over a monster of your level) and the party is using gear that is -1 what they are expected to be using for their level, that's an over all +4/-4 situation which will be pretty obvious (monsters hit 40% more often and PCs hit 40% less often than a standard-equipped party fighting equal level monsters). Of course, a standard-equipped party fighting equal level monsters is practically the definition of easy mode, so this isn't <em>necessarily</em> a recipe for TPK. </p><p></p><p>Again, I suspect from what's been said that the DM is trying to compensate for the fact that he isn't as tactically savvy as the players, though I would hazard to say that in this case it sounds like he's over-compensating a bit.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4938889, member: 53980"] Also, 4e favors the approach of acquiring gear (during adventures) over creating it. Based on the DMG treasure tables, gear you find is [b]always[/b] above your level. You cannot craft an item above your level and gold is also (probably, though I'm not 100% certain of this as I haven't done a hard comparison) scarcer than it was in 3.x. So even if you meet an NPC capable of crafting an item above your level, it'd be unusual for you to be able to afford it. That said, Jack's correct in that items make up a much smaller portion of your overall power than they did in previous editions. In Wayne's case, however, the situation is probably exacerbated by the fact that his party is regularly facing higher level monsters while using lower level gear. A +1 here or there is barely noticeable when facing creatures of your level, but if the DM is regularly using level +3 creatures (whose defenses are also +3 over a monster of your level) and the party is using gear that is -1 what they are expected to be using for their level, that's an over all +4/-4 situation which will be pretty obvious (monsters hit 40% more often and PCs hit 40% less often than a standard-equipped party fighting equal level monsters). Of course, a standard-equipped party fighting equal level monsters is practically the definition of easy mode, so this isn't [i]necessarily[/i] a recipe for TPK. Again, I suspect from what's been said that the DM is trying to compensate for the fact that he isn't as tactically savvy as the players, though I would hazard to say that in this case it sounds like he's over-compensating a bit. [/QUOTE]
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Is my DM setting us up for failure? [Minor Spoilers for Demon Queen's Enclave]
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