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Is my DM setting us up for failure? [Minor Spoilers for Demon Queen's Enclave]
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<blockquote data-quote="wayne62682" data-source="post: 4938926" data-attributes="member: 40455"><p>Sort of. As I've mentioned in previous posts about this DM, he has a specific view of how D&D "should" be played (which is based on 2e games he played in while in high school; he never played 3.x. He's also never DMed before this 4e campaign started, which is about a year ago) and tries his best to force this on us as players, although IMO he is failing miserably because he's not bothering to weave a story together. The whole game feels like a series of random quests that are set in stone; it's worse than a normal railroad because we WANT to go to the places we need to, but the DM doesn't present the area as anything but a series of fights, and then gets frustrated with us when we treat it as such.</p><p></p><p>Some examples:</p><p></p><p>* Giving us no indication that NPCs want to talk to us, or that they might have useful information, and then later getting upset/frustrated because we haven't gone into "Final Fantasy" mode and talked to every NPC in town to see if they have a quest and/or information. Our group isn't very RP heavy at all.</p><p></p><p>* Getting frustrated when we insist on exploring every room of a dungeon, pointing out that D&D isn't "like Diablo where you have to go and kill everything", yet when we haven't explored all sections (we skipped a fair bit of H3) there's nothing done to compensate for the lost treasure and XP; this is the reason we're below level right now IMO.</p><p></p><p>* Failing to modify encounters if needed (e.g. when we had 4 PCs, reduce the encounter to be standard for 4 PCs) and modify treasure gained. We basically gave up several treasure parcels because he just used whatever was listed in the modules (I'm guessing, since I haven't read them to see) instead of tailoring it to what we use. So now we have less treasure for our level (our Dwarf battle cleric is still using the +2 flaming maul he got midway through H2!). He does tend to forget monsters have special abilities until midway through the fight, however he also doesn't present us with information regarding things like monster auras, instead forcing us to guess. </p><p></p><p>* He doesn't let us really use tactics, because he thinks it's metagaming to know the names of specific powers (e.g. it's metagaming to tell the fighter to "use Griffon's Wrath on that guy"), and he enjoys "tricking" us into wasting daily powers on minions (again, he says this makes things "more realistic"). He also changes rules on a whim because he doesn't think it "makes sense" (e.g. he has ruled that I can't use Combat Superiority on certain creatures because he doesn't think my hitting them would make them stop moving)</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4938926, member: 40455"] Sort of. As I've mentioned in previous posts about this DM, he has a specific view of how D&D "should" be played (which is based on 2e games he played in while in high school; he never played 3.x. He's also never DMed before this 4e campaign started, which is about a year ago) and tries his best to force this on us as players, although IMO he is failing miserably because he's not bothering to weave a story together. The whole game feels like a series of random quests that are set in stone; it's worse than a normal railroad because we WANT to go to the places we need to, but the DM doesn't present the area as anything but a series of fights, and then gets frustrated with us when we treat it as such. Some examples: * Giving us no indication that NPCs want to talk to us, or that they might have useful information, and then later getting upset/frustrated because we haven't gone into "Final Fantasy" mode and talked to every NPC in town to see if they have a quest and/or information. Our group isn't very RP heavy at all. * Getting frustrated when we insist on exploring every room of a dungeon, pointing out that D&D isn't "like Diablo where you have to go and kill everything", yet when we haven't explored all sections (we skipped a fair bit of H3) there's nothing done to compensate for the lost treasure and XP; this is the reason we're below level right now IMO. * Failing to modify encounters if needed (e.g. when we had 4 PCs, reduce the encounter to be standard for 4 PCs) and modify treasure gained. We basically gave up several treasure parcels because he just used whatever was listed in the modules (I'm guessing, since I haven't read them to see) instead of tailoring it to what we use. So now we have less treasure for our level (our Dwarf battle cleric is still using the +2 flaming maul he got midway through H2!). He does tend to forget monsters have special abilities until midway through the fight, however he also doesn't present us with information regarding things like monster auras, instead forcing us to guess. * He doesn't let us really use tactics, because he thinks it's metagaming to know the names of specific powers (e.g. it's metagaming to tell the fighter to "use Griffon's Wrath on that guy"), and he enjoys "tricking" us into wasting daily powers on minions (again, he says this makes things "more realistic"). He also changes rules on a whim because he doesn't think it "makes sense" (e.g. he has ruled that I can't use Combat Superiority on certain creatures because he doesn't think my hitting them would make them stop moving) [/QUOTE]
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Is my DM setting us up for failure? [Minor Spoilers for Demon Queen's Enclave]
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