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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is my friend's unwillingness to try 4e irrational?
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<blockquote data-quote="Umbran" data-source="post: 4045031" data-attributes="member: 177"><p>Hm. I think in the business world, what you are seeing would be terms a "failure to get buy-in from the various stakeholders" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We weren't there, so there's a lot of information about the nature of these discussions that we are missing, so our ability to comment is limited. However, failure to take part could be in part due to those specifics. Like where and how they happened, and what the other people were saying - if folks leaped very quickly from "Will we move?" to "How will we move?", he's apt to have felt the move was a foregone conclusion, and thus not worth his time. And that's merely one example.</p><p></p><p>There could be any number of other issues - for example, has it occurred to you that failure to be able to afford your own books can be embarrassing? It is very generous of you to offer to provide them, but this would not be the first case where someone refuses such a gift out of personal pride.</p><p></p><p><strong>mattcolville</strong>, above, made a remark above that has some relevance, but phrased it in highly prejudicial words. Many people are not interested in change. Your player has a game he already likes. Changing involves both work and risk, and so resisting it really isn't all that irrational. If you want him to do it, you may have to make it very clear to him that there will be more than adequate reward for the effort.</p><p></p><p>In the business/management world, there is a book entitled, "Who Moved My Cheese". While full of a lot of trite and occasionally nonsensical stuff, it contains a solid core concept. If you set someone up with a known way to get what they want (like setting a mouse up with a known source of good cheese), they will resist and resent attempts to change it (like moving the cheese, thus the title). Perhaps the new cheese may be better, or the way to the cheese may be shorter, but the mouse does not know that at the outset. At first, all he notices is that someone is trying to move the cheese - and the replacement may not be better, or may be harder to get.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4045031, member: 177"] Hm. I think in the business world, what you are seeing would be terms a "failure to get buy-in from the various stakeholders" :) We weren't there, so there's a lot of information about the nature of these discussions that we are missing, so our ability to comment is limited. However, failure to take part could be in part due to those specifics. Like where and how they happened, and what the other people were saying - if folks leaped very quickly from "Will we move?" to "How will we move?", he's apt to have felt the move was a foregone conclusion, and thus not worth his time. And that's merely one example. There could be any number of other issues - for example, has it occurred to you that failure to be able to afford your own books can be embarrassing? It is very generous of you to offer to provide them, but this would not be the first case where someone refuses such a gift out of personal pride. [b]mattcolville[/b], above, made a remark above that has some relevance, but phrased it in highly prejudicial words. Many people are not interested in change. Your player has a game he already likes. Changing involves both work and risk, and so resisting it really isn't all that irrational. If you want him to do it, you may have to make it very clear to him that there will be more than adequate reward for the effort. In the business/management world, there is a book entitled, "Who Moved My Cheese". While full of a lot of trite and occasionally nonsensical stuff, it contains a solid core concept. If you set someone up with a known way to get what they want (like setting a mouse up with a known source of good cheese), they will resist and resent attempts to change it (like moving the cheese, thus the title). Perhaps the new cheese may be better, or the way to the cheese may be shorter, but the mouse does not know that at the outset. At first, all he notices is that someone is trying to move the cheese - and the replacement may not be better, or may be harder to get. [/QUOTE]
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Is my friend's unwillingness to try 4e irrational?
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