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General Tabletop Discussion
*Dungeons & Dragons
Is "Mystic" a bad class name?
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<blockquote data-quote="Cleon" data-source="post: 6671120" data-attributes="member: 57383"><p>I guess we'll just have to agree to disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>It still seems arbitrary to me, plus I don't like how it'll perforce split psionics into "magic" spells and "nonmagic" powers.</p><p></p><p>If such a rule were applied to 3E, the psionic power <em>read thoughts</em> would not be "magic", since it doesn't quote the wizard's <em>detect thoughts</em> spell, while in AD&D both abilities were the same, being the <em>ESP</em> spell/power (unless my memory deceives me).</p><p></p><p>Similarly, the 3E <em>psionic teleport</em> would be "magic", since the description says it works like the <em>teleport</em> spell, while <em>psionic restoration</em> is not, since the description is a copy of what <em>restoration</em> does instead of a "works like it" quote. There's no real reason as to why the former's "magic" and the latter isn't. I don't mind some arbitrariness with magic spells, but it just feels wrong to me for psionics, since I think of them more as "mental science". There just doesn't seem to be any solid reason for the difference. (Unless there isn't any logic behind it? Maybe the insane physics of the Far Realms are influencing the psionic rules… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>It also retains one of my other objections to that approach - whenever a psionic power interacts with <em>dispel magic</em> or whatever you have to check whether the power works like a spell, either by looking them up or memorizing which ones are spells.</p><p></p><p>Obviously, there are ways around this. A simple solution would be to use a particular prefix to the name of every power that works like a spell, so the gamers will always know <em>psionic disintegrate</em> can be dispelled and works like <em>disintegrate</em>. Just be careful not to have any that aren't "magic", like the 3E <em>psionic disintegrate</em> which copies most of the spell description instead of saying "works like <em>disintegrate</em>".</p></blockquote><p></p>
[QUOTE="Cleon, post: 6671120, member: 57383"] I guess we'll just have to agree to disagree. :cool: It still seems arbitrary to me, plus I don't like how it'll perforce split psionics into "magic" spells and "nonmagic" powers. If such a rule were applied to 3E, the psionic power [I]read thoughts[/I] would not be "magic", since it doesn't quote the wizard's [I]detect thoughts[/I] spell, while in AD&D both abilities were the same, being the [I]ESP[/I] spell/power (unless my memory deceives me). Similarly, the 3E [I]psionic teleport[/I] would be "magic", since the description says it works like the [I]teleport[/I] spell, while [I]psionic restoration[/I] is not, since the description is a copy of what [I]restoration[/I] does instead of a "works like it" quote. There's no real reason as to why the former's "magic" and the latter isn't. I don't mind some arbitrariness with magic spells, but it just feels wrong to me for psionics, since I think of them more as "mental science". There just doesn't seem to be any solid reason for the difference. (Unless there isn't any logic behind it? Maybe the insane physics of the Far Realms are influencing the psionic rules… ;)). It also retains one of my other objections to that approach - whenever a psionic power interacts with [I]dispel magic[/I] or whatever you have to check whether the power works like a spell, either by looking them up or memorizing which ones are spells. Obviously, there are ways around this. A simple solution would be to use a particular prefix to the name of every power that works like a spell, so the gamers will always know [I]psionic disintegrate[/I] can be dispelled and works like [I]disintegrate[/I]. Just be careful not to have any that aren't "magic", like the 3E [I]psionic disintegrate[/I] which copies most of the spell description instead of saying "works like [I]disintegrate[/I]". [/QUOTE]
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Is "Mystic" a bad class name?
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