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General Tabletop Discussion
*Pathfinder & Starfinder
Is Mystic Theurge a balanced P. class?
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<blockquote data-quote="AuraSeer" data-source="post: 2692081" data-attributes="member: 1331"><p>No, Theurge is definitely not better, especially if you lack a full cleric in the party. Going Theurge significantly harms your ability as a healer, without granting much in exchange.</p><p></p><p>By 11th level a cleric is casting amazingly useful spells like <em>heal</em> and <em>raise dead</em> and <em>hero's feast</em>. At the same character level, a Wiz3/Clr3/The5 is only throwing <em>cure serious</em> and does not even have access to <em>neutralize poison</em> yet. At any level, the MT lacks the power of a full cleric (or full wizard).</p><p></p><p>The lessened spell power means you need to spend more actions on healing. Especially in a large party, you'll spend almost every combat running around trying to keep your allies alive. That leaves you with little time to throw around wizard spells. In parties where a theurge must play primary healer, he'll be lucky if he gets to cast even one attack spell per combat.</p><p></p><p>Also note that, unlike the cleric, the MT cannot wear armor. That means he's more likely to get hurt when he has to run up and heal the front-line fighters. That requires "wasting" actions on healing himself, which further reduces his usefulness to the rest of the party.</p><p></p><p>In general, the MT is pretty well balanced. He has more versatility than either kind of straight caster, but makes up for that with a lack of raw power. He certainly cannot do the job of either a full cleric or a full mage.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2692081, member: 1331"] No, Theurge is definitely not better, especially if you lack a full cleric in the party. Going Theurge significantly harms your ability as a healer, without granting much in exchange. By 11th level a cleric is casting amazingly useful spells like [i]heal[/i] and [i]raise dead[/i] and [i]hero's feast[/i]. At the same character level, a Wiz3/Clr3/The5 is only throwing [i]cure serious[/i] and does not even have access to [i]neutralize poison[/i] yet. At any level, the MT lacks the power of a full cleric (or full wizard). The lessened spell power means you need to spend more actions on healing. Especially in a large party, you'll spend almost every combat running around trying to keep your allies alive. That leaves you with little time to throw around wizard spells. In parties where a theurge must play primary healer, he'll be lucky if he gets to cast even one attack spell per combat. Also note that, unlike the cleric, the MT cannot wear armor. That means he's more likely to get hurt when he has to run up and heal the front-line fighters. That requires "wasting" actions on healing himself, which further reduces his usefulness to the rest of the party. In general, the MT is pretty well balanced. He has more versatility than either kind of straight caster, but makes up for that with a lack of raw power. He certainly cannot do the job of either a full cleric or a full mage. [/QUOTE]
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Is Mystic Theurge a balanced P. class?
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