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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Mystic Theurge a balanced P. class?
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<blockquote data-quote="IcyCool" data-source="post: 2692420" data-attributes="member: 20308"><p>You are 3 spell levels behind in both casting classes, you still suffer arcane spell failure so you'll probably have to give up your heavy armor (loss from the cleric), you give up the good fort saves of the cleric, you get d4 hit dice (as opposed to the d8 hit die for cleric), and you can't get 9th level spells in both classes by level 20. (Wiz 5/Cleric 5/Mystic Theurge 10 = 15th level Wizard Caster and 15th level Cleric caster, which means 8th level spells in both.). And the lack of 3rd level spells provides a sufficient barrier to entry, as it will be difficult for the character to survive long enough to get into the Prestige Class. Also, unless you invest two feats into Practiced Spellcaster (arcane) and Practicec Spellcaster (divine), you can pretty much forget about penetrating spell resistance.</p><p></p><p></p><p></p><p>This looks to me like the opportunity for the player to create flavor. Flavor shouldn't have game mechanics IMO.</p><p></p><p></p><p></p><p>So if the situations the party has been in throughout the last three levels were instead combat encounters with the enemies grouped nicely together and the wizard killed them all with nicely placed fireballs, would that make the wizard overpowered? Your line of reasoning seems to indicate yes.</p><p></p><p></p><p></p><p>Ah, so the problem isn't that Mystic Theurge is overpowered, it's that your house rules and gming style make it seem that way.</p><p></p><p>Honestly, even with the increased buff durations Mystic Theurge isn't as nice as a single classed caster.</p><p></p><p>You mention that armor won't be prohibitive for buffs (and if you are using the longer durations, I agree), but what, exactly, is your Mystic Theurge doing during combat? Beating the enemy mightily with his Wizardly base attack bonus? Soaking up the hits with his mighty d4 hit dice? Dropping his foes with divine magic (provided said foes don't have magic resistance)?</p><p></p><p>I know it seems I'm picking on you, and rest assured that I'm not, but if your only real complaint is that he can cast a bunch of buffs to make the party more effective in combat, do you also outlaw the Bard?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2692420, member: 20308"] You are 3 spell levels behind in both casting classes, you still suffer arcane spell failure so you'll probably have to give up your heavy armor (loss from the cleric), you give up the good fort saves of the cleric, you get d4 hit dice (as opposed to the d8 hit die for cleric), and you can't get 9th level spells in both classes by level 20. (Wiz 5/Cleric 5/Mystic Theurge 10 = 15th level Wizard Caster and 15th level Cleric caster, which means 8th level spells in both.). And the lack of 3rd level spells provides a sufficient barrier to entry, as it will be difficult for the character to survive long enough to get into the Prestige Class. Also, unless you invest two feats into Practiced Spellcaster (arcane) and Practicec Spellcaster (divine), you can pretty much forget about penetrating spell resistance. This looks to me like the opportunity for the player to create flavor. Flavor shouldn't have game mechanics IMO. So if the situations the party has been in throughout the last three levels were instead combat encounters with the enemies grouped nicely together and the wizard killed them all with nicely placed fireballs, would that make the wizard overpowered? Your line of reasoning seems to indicate yes. Ah, so the problem isn't that Mystic Theurge is overpowered, it's that your house rules and gming style make it seem that way. Honestly, even with the increased buff durations Mystic Theurge isn't as nice as a single classed caster. You mention that armor won't be prohibitive for buffs (and if you are using the longer durations, I agree), but what, exactly, is your Mystic Theurge doing during combat? Beating the enemy mightily with his Wizardly base attack bonus? Soaking up the hits with his mighty d4 hit dice? Dropping his foes with divine magic (provided said foes don't have magic resistance)? I know it seems I'm picking on you, and rest assured that I'm not, but if your only real complaint is that he can cast a bunch of buffs to make the party more effective in combat, do you also outlaw the Bard? [/QUOTE]
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Is Mystic Theurge a balanced P. class?
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