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Is necromancy evil or only as harmless as talking to your dead grandmother?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5190853" data-attributes="member: 19083"><p>Rechan</p><p>please remember, in previosu post #34 I said it can be ok for <em>some </em>settings/games <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In <em>general </em>though it should be kept really damn horribly evil, it's important for heroes to face things that really are worse than death!</p><p></p><p></p><p></p><p>please go read up on a lot of fantasy/folk lore before "evil became the chic cliche' '" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>you could have a setting where necromancers keep the undead at bay, where they keep a ruined world working, where they are the last remnants of civilization (due to udneath) etc.</p><p>but in MOST settings, necromancy and the unfead are best kept very nasty, very scary, not just form superstition but as said, because it's so foul.</p><p>havinf a friend fall to a zombie horde, then rise as one himself...that would losen the bowels! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Again, the simile' to an NBC weapon is apt. yes a gun can kill, swords could (and have) slaughtered huge numbers of innocents.</p><p>But nerve gas coudl kill a city in a night..and leave it's user poisoned, too.</p><p></p><p>A conjuror could summon fire elementals and burn a city down..but demons would be far worse, demons don't just kill, they corrupt, they take pleasure in sadism etc. It would be a horror!</p><p></p><p>In D&D you'd have to have the gods or something wokring against the udnead, because they'd soon swamp every civilization! No natural death, many are able to spread their "taint" into fallen victims...</p><p>in 1st/2nd ed their level drain would mean a wraith or spectre would suck the life out of hunreds of citizens...who'd turn into more wraiths...</p><p></p><p>The Far Realm is in effect about perverting the physical and mental nature of creatures, nercomancy, in general, sucks out life and leaves an empty hollow behind that needs filled...</p><p>it wasa telling in 1st, 2nd and 3rd ed, that <em>mind flayers </em>feared the undead above nealry all else <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Skeletons are not constructs because they like killing the living (check their desciptions), so the udnead, creatures of necormancy are inherently hateful, jealous covetous, angry, spiteful of the living.</p><p>Remeber Jeff Easleys gorgeous painting of a nercomancer riaisng undead? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>not very "neautral" I'd say <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Each to his own, I know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> but folks do want their cake and to eat it, in this situation. ie ot have necromancy be "eerie, scary" etc, AND ot use it without consequence.</p><p>Sometimes, there are powers/things best left alone! And that is good for the game.</p><p>if PCs use them, they run risks...risks are good frisson', DM shouldn' ban, just give warnings of possible conqequences if used.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5190853, member: 19083"] Rechan please remember, in previosu post #34 I said it can be ok for [I]some [/I]settings/games :) In [I]general [/I]though it should be kept really damn horribly evil, it's important for heroes to face things that really are worse than death! please go read up on a lot of fantasy/folk lore before "evil became the chic cliche' '" ;) you could have a setting where necromancers keep the undead at bay, where they keep a ruined world working, where they are the last remnants of civilization (due to udneath) etc. but in MOST settings, necromancy and the unfead are best kept very nasty, very scary, not just form superstition but as said, because it's so foul. havinf a friend fall to a zombie horde, then rise as one himself...that would losen the bowels! :devil: Again, the simile' to an NBC weapon is apt. yes a gun can kill, swords could (and have) slaughtered huge numbers of innocents. But nerve gas coudl kill a city in a night..and leave it's user poisoned, too. A conjuror could summon fire elementals and burn a city down..but demons would be far worse, demons don't just kill, they corrupt, they take pleasure in sadism etc. It would be a horror! In D&D you'd have to have the gods or something wokring against the udnead, because they'd soon swamp every civilization! No natural death, many are able to spread their "taint" into fallen victims... in 1st/2nd ed their level drain would mean a wraith or spectre would suck the life out of hunreds of citizens...who'd turn into more wraiths... The Far Realm is in effect about perverting the physical and mental nature of creatures, nercomancy, in general, sucks out life and leaves an empty hollow behind that needs filled... it wasa telling in 1st, 2nd and 3rd ed, that [I]mind flayers [/I]feared the undead above nealry all else ;) Skeletons are not constructs because they like killing the living (check their desciptions), so the udnead, creatures of necormancy are inherently hateful, jealous covetous, angry, spiteful of the living. Remeber Jeff Easleys gorgeous painting of a nercomancer riaisng undead? :) not very "neautral" I'd say ;) Each to his own, I know :) but folks do want their cake and to eat it, in this situation. ie ot have necromancy be "eerie, scary" etc, AND ot use it without consequence. Sometimes, there are powers/things best left alone! And that is good for the game. if PCs use them, they run risks...risks are good frisson', DM shouldn' ban, just give warnings of possible conqequences if used. [/QUOTE]
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